I forgot to mention, I hope one thing devs are watching is if the voidwaker's performance is balanced in pvp. The way it forces people to consider praying magic was a great way to shake up how stale no-honor pvp was becoming. I'm a little concerned that power, along with guaranteed damage each spec, and 50% spec on a fast 3 tick weapon is a little too much for one weapon.
It's really encouraged the most annoying form of pvp, rushers, to do their thing more. Run in, dump specs, teleport away when it doesn't work. Sometimes coming straight back to try it over and over until it does. Playing pvp like a slot machine, keep trying till you get the right numbers. No strategy or skill involved.
Claw rushers were already annoying. Korasi (sorry, voidwaker) rushing is even worse. Especially when they combo it with claws or an ags.
Claws are pretty balanced, despite being able to dump two specs back to back very quickly, because they can still noodle and hit a 2. It also isn't that hard to counter if you're fast - put up protect melee for the 2nd spec, double or triple eat, you'll most likely survive. You are rewarded for your defensive skills. Even if they throw you off guard and instead of double spec or claws into elder maul, they use a ballista to hit off prayer, a ballista isn't hitting a 70 without spec, and all of these different combos still have the chance to hit 0-12 damage. There are many situations with the Voidwaker's guaranteed damage that you actually can't even out-eat the damage if you're praying magic.
I don't think the decision to nerf it should be one hastily made, but it should be considered that it should keep either the 50% spec or the guaranteed damage, not both. It would still be a very powerful weapon with 55% or 60% spec. Sure you can't combo it with an AGS for the second spec, potential to hit like 64-72, but elder maul and ballista can still hit like 60, no spec required, and much less accurately.
02-Feb-2023 16:05:53