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ToA: Balancing & Bugfixes

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Qnutt
Mar Member 2020

Qnutt

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
"While Expert is significantly better than Normal Mode if you’re hoping for uniques, Normal is proving a bit easier than expected, and Expert perhaps a little harder. We want players to really feel the value of trying higher Raid Levels – hence the changes."

Does this mean that 300 raid level is significantly better than 290?

01-Sep-2022 11:43:25

Icy Loot

Icy Loot

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
I think the new update has proven to be a bad decision. While some of the update wasn't an issue, the significant change to TOA (Ambrosia's & Adrenaline being separate) has been a massive issue. I've had no issues getting to the warden however Phase 1 & Phase 2 are completely overpowered.

Myself and majority of others are struggling to retain any supplies considering that Phase 2 is far harder then the actual raid boss due to the mechanics being completely flawed. I'm no stranger to pvm, completing inferno ect but this update I believe has caused a massive chunk of players to avoid TOA now as i feel this will impact the average player majorly.

Please review this as a small tweak can save this from being once again a "rich get richer" situation, forcing the average players to be unable to afford any endgame items & avoid raiding as a whole. (mainly Phase 1 & 2 of the warden as even being maxed in max gear, its sometimes pointless as dps, especially mage phase, is weak....)

01-Sep-2022 15:05:51 - Last edited on 01-Sep-2022 15:07:54 by Icy Loot

Prox i

Prox i

Posts: 35 Bronze Posts by user Forum Profile RuneMetrics Profile
i did some normal solos before the update. after the update with adrealin and ambroisa its much harder.. the 1 doses dont really cut it. and you have a full extra warden phase because of the core changes.

Personally i really dislike this change it kinda takes away a bit of fun. also giving all these 1 doses is kind of frustrating for invy management.

Also i'd like to point out, if you nerf the loot people get because it is easier then expected and you buff the raid. That does not really make sense especially since alot of people go more than 40 runs dry. And that is alot of hours.

Oh and if you wondered, i died on the solo on the last 13 hp. And i couldnt do a second attempt while i have 3 times to die in the raid. Just because of lack of supplies.

01-Sep-2022 15:12:22 - Last edited on 01-Sep-2022 15:13:29 by Prox i

The Torment
Jul Member 2020

The Torment

Posts: 1,770 Mithril Posts by user Forum Profile RuneMetrics Profile
I haven't done enough of the raid to really know how impactful these changes will be, but they seem like nerfs to the experience based on people whose opinions I trust more than most.

That's a shame. It seems like Jagex just can't make anything good anymore that stays that way for long. So many content creators praised this raid - as did myself and friends - and now you're making a lot of changes to it.

We will see. It's just so hard to have complete trust with you guys anymore.

01-Sep-2022 15:17:12

Icy Loot

Icy Loot

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Completely agree with this. I think making the changes to ambro & adren wasn't the worse option but you haven't balanced it at all since the wardens P1 & P2 are now overpowered, causing much more damage.

I personally have come away from TOA now and back to COX which is a shame because before the update i was enjoying the mechanics & grind. Now its just another pointless update which instead of fixing/balancing, its been completely destroyed & caused a significant amount of players to avoid TOA.

01-Sep-2022 15:19:10

Demon MX2277
Dec Member 2023

Demon MX2277

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
This new update is total and complete garbage! Why ruin what you spent months working on for everyone of all pvm experiences and gear to be able to solo this raid with a half decent chance at receiving a purple loot. Now the update if for only the elite status of players with only the top tier gear once again like many of your updates fucked over the 90% of players so you can make your YouTube and twitch streamers happy. For a company trying to increase there company value to sell soon you totally screwed yourselves because when the majority of the player base cant play all aspects of your game they wont play. Just my 2 cents and i wont be doing the raids 3 anymore myself. Feels broken as a solo player.

01-Sep-2022 17:19:41

Archmageous
Aug Member 2020

Archmageous

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Please add a teletab, or at the very least turn off desert heat outside the pyramid. It's really annoying that every time anyone goes from the fairy ring to the pyramid, it hits them with heat damage. We shouldn't need a waterskin or our water circlet just to get to the raid. But honestly, just please add a teletab, it sucks always having to walk to the raid from the fairy ring.

01-Sep-2022 19:55:38

Dude Im Joe

Dude Im Joe

Posts: 1,159 Mithril Posts by user Forum Profile RuneMetrics Profile
While some of the changes I.E the buff for more difficult raids would reward you at a higher percentage are good. Changing the "little" mechanics seems to have ruined this raid for the average game player. It appears that once again Jagex is catering to the "sweaty" and max community. Why is it every time they go a nerf something because it seems too easy? You're forgetting that the average player wants to enjoy the content, and changing what makes the raid enjoyable takes the fun right out of the game.

Secondly, the drop rate decreased to 150, why? Just increase the loot for players who can achieve higher levels. It's again a slap in the face for those who are not ready for expert mode. So much for being inclusive to all players. You're once again making max-content only relatable for players who have no life to devote hours on end.

The drop rates have been changed due to the high amount of raids being completed and items coming into the game. It's due to the hype of good content, thus more people are actually enjoying playing the game. Why take away that from a normal player? There's been over one million completed. Awesome. This seems to be just like what they did with Nex when they introduced it. Changed rates due to max players being too good at it, then changed their minds back because when things slowed down (which they will) they changed rates back to what they should have been.

Why not pole changes based on the average player and not streamers or sweaty maxed players? When you focus your updates or direct them toward them, you're saying that normal players don't matter. That's who pays the majority of membership costs. You screwing over the little guy. But This is just me, and my views about the changes.

01-Sep-2022 21:59:37

Sartan
Jun Member 2022

Sartan

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
So, I've completed 85 normal raids on my main (Sartan), mostly solo. As it was pre-nerf, it took 50 raids between purples to see another one after my first. I just finished a post-nerf raid, and I have to say that it's pretty disappointing that these raids now take longer for less of a chance for a purple. (on 150 normals)
The other VERY disappointing part of this is that on release, this was a pretty finely balanced piece of pvm content in terms of accessibility. I was showing some friends who aren't maxed, and a couple who are max combat without anything close to max gear how to do TOA, and we were all having a fun time with it. They struggled slightly before, but now it's looking like it's necessary to have max combat stats, and at least bandos/arma tier gear (they're average skilled players) for them to all have the same amount of fun they were having pre-nerf. This is unfortunate because I found myself saying something that I rarely say on release of content geared towards a wide variety of players, which was that this is a piece of accessible content done exceptionally well. It was right in that sweet spot of "not too grindy" and "not so tedious" to be fun enough to do regularly. Now all I can see is the triple negative of the addition of tedium + the longer grind for purples (50 raids between purples was a bit much considering these take 25-28 min average for me w/ max gear/max cb) + the destruction of the finely balanced accessibility for players with 90+ stats and a couple tiers below max gear.
I also can't see beating my solo PB now that the Warden section after Obelisk is a mandatory 3 phase fight. I was able to get it 2-phased if I was quick to switch to dds while using the adrenaline potion (that sort of skill based balancing is what's really needed, not mandatory fight extensions through adding redundant fight length just for the purposes of burning more supplies.) It seems like something in the same vein as the mirror room requiring something like 85

02-Sep-2022 02:18:03

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