So, I've completed 85 normal raids on my main (Sartan), mostly solo. As it was pre-nerf, it took 50 raids between purples to see another one after my first. I just finished a post-nerf raid, and I have to say that it's pretty disappointing that these raids now take longer for less of a chance for a purple. (on 150 normals)
The other VERY disappointing part of this is that on release, this was a pretty finely balanced piece of pvm content in terms of accessibility. I was showing some friends who aren't maxed, and a couple who are max combat without anything close to max gear how to do TOA, and we were all having a fun time with it. They struggled slightly before, but now it's looking like it's necessary to have max combat stats, and at least bandos/arma tier gear (they're average skilled players) for them to all have the same amount of fun they were having pre-nerf. This is unfortunate because I found myself saying something that I rarely say on release of content geared towards a wide variety of players, which was that this is a piece of accessible content done exceptionally well. It was right in that sweet spot of "not too grindy" and "not so tedious" to be fun enough to do regularly. Now all I can see is the triple negative of the addition of tedium + the longer grind for purples (50 raids between purples was a bit much considering these take 25-28 min average for me w/ max gear/max cb) + the destruction of the finely balanced accessibility for players with 90+ stats and a couple tiers below max gear.
I also can't see beating my solo PB now that the Warden section after Obelisk is a mandatory 3 phase fight. I was able to get it 2-phased if I was quick to switch to dds while using the adrenaline potion (that sort of skill based balancing is what's really needed, not mandatory fight extensions through adding redundant fight length just for the purposes of burning more supplies.) It seems like something in the same vein as the mirror room requiring something like 85
02-Sep-2022 02:18:03