This update is going to have a major effect on low-midgame ironmen.
If this is really about balancing the wilderness, why don't you make the stat changes applicable in the wilderness only?
I spent a good while training on my new ironman to make Xerician robes and now they're pretty much useless for mage... Gonna have to train to 66 mage and save up for Mystic Robes.
Also, a lot of ironmen use green dhide gear as the crafting requirements for blue/red/black are very high for players who need to collect their own resources (unless sourcing items through medium/hard clues).
Seems like this update could have been better thought out to make it less disruptive for lower-level players who don't use the wilderness/pk.
Was this update ever polled for the players to decide? If not, why not?
22-Sep-2021 20:19:05
- Last edited on
23-Sep-2021 00:42:59
by
Anna Rekshin