What are your thoughts on making Raids uniques drop at fixed rates, with personal score only affecting the amount of standard loot and the probability of the player receiving the drop over other group members? Currently, learning to raid (mainly solo CoX?) is very demoralising, as it takes a long time to complete a raid with a high probability of dying to mistakes, meaning there's nary a chance of receiving anything good despite investing a large chunk of time. Getting better at completing the raid without mistakes would increase the amount of standard loot, and improving completion times would increase the chances of getting unique items over time.
When/how are you going to tackle the issue of monsters dropping massive amounts of skilling resources and thus being the best ways to obtain them?
Can we see a spiritual successor to GWD with tough(er) bosses that have few, if any, special mechanics, and loot tables where the uniques make up the bulk of the profit? Preferably they'd be doable both solo and with other players, with traditional loot rules.
31-Mar-2021 14:30:23
- Last edited on
31-Mar-2021 15:31:24
by
Raake