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" The accuracy and damage modifiers used by the Twisted bow have had their formula tweaked to better handle NPCs with abnormally high stats. This change is only relevant to NPCs within the Chambers of Xeric, due to the way the dynamic scaling on bosses works within the Chambers. No NPCs outside of the Chambers will be affected."
Does this mean that Twisted bow has been nerfed in raids?
~ great
I updated the newspost shortly after it going live. For those that might see this, the change is as follows:
The accuracy and damage modifiers used by the Twisted bow have had their formula tweaked to better handle NPCs with abnormally high Magic stats. The Twisted bow's accuracy and damage modifiers work by looking at an NPCs Magic stats. If it has Magic stats between 0-350, the bow gets better and better towards the 350 end. For NPCs with Magic stats over 350, which are present in raids in large teams, the bow used to become worse. This change will instead mean the bow will now act like the NPC has Magic stats of 350, even if it is actually higher than that.
This change is only relevant to NPCs within the Chambers of Xeric, due to the way the dynamic scaling on bosses works within the Chambers. No NPCs outside of the Chambers will be affected as the Magic stats cap used to calculate the accuracy and damage modifiers is 250
12-Apr-2018 11:47:06