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Zulrah - The Solo Snake Boss

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Mod Ronan

Mod Ronan

Jagex Moderator Forum Profile Posts by user



Zulrah - The Solo Snake Boss


This boss takes challenge to the next level in Old School. If you dare take the snake on, be prepared for a battle to remember. The highly anticipated solo boss is here. South of Isafdar, deep in the midst of the dank, toxic swamp... Zulrah awaits.

Getting there

If you are brave, or foolish, enough to take on the challenge of killing the beast, head south from Port Tyras until you arrive at Zul-Andra.

You can also access Zul-Andra through a fairy ring found on a nearby island, however you will need 76 Agility in order to maneuver your way onto the mainland.

Zul-Andra

When in Zul-Andra, we encourage you to play with your in-game music enabled so you can truly get a feel for the area. Two new music tracks have been added to the game to help you really dive into the experience.

You can talk with the various inhabitants to get an idea of how Zul-Andra came to be and of their relationship with Zulrah.

You must speak to High Priestess Zul-Harcinqa before being able to fight with the snake boss.

Fighting Zulrah

As promised, we are not going to be revealing the mechanics of Zulrah. We want you to go in blind and be faced with the challenge of learning the mechanics yourself. We feel that walking into the unknown will be a big part of the experience and we are looking forward to seeing how the tactics of the community develop as time goes by.

Death mechanics against Zulrah

As Zulrah is an instanced solo boss we have had to create a unique way of dealing with items lost on death.

When you die to Zulrah all of your items will be given to the NPC Priestess Zul-Gwenwynig. You can collect these items by returning to Zul-Andra and talking to the Priestess.

If you die in any way before collecting your items from Priestess Zul-Gwenwynig, your items will be lost.


Venom & The Rewards



Venomous poison

Venomous poison is a form of poison that gets stronger as time goes on. The damage of venomous poison starts at 6 and increases by 2 every time it hits.

Venom can be cured like any poison but requires two doses, the first dose reverting the venom to standard poison and the second to cure it. Alternatively, anti-venom can be used to cure venomous poison in a single dose and to provide a period of immunity.

All monsters that are immune to poison, such as bosses and some quest monsters, will also be immune to venomous poison. TzTok-Jad is not affected by venom and if a venomous weapon is used against him he will treat venom as poison.

Venomous poison is applied by all of the signature drops of the snake boss.

Zulrah's scales

Zulrah's scales are a 100% drop of the snake boss. They will be dropped in varying quantities and can be used to recharged the signature drops of the snake and to create anti-venom.

Anti-venom & super anti-venom

Adding scales to an antidote++ will create an anti-venom potion. This requires 87 Herblore. This potion cures venom poisoning in a single dose.

Adding torstol to anti-venom will create super anti-venom. This requires 94 Herblore. This potion cures venom poisoning and offers 5 minutes of immunity.

Tanzanite fang & toxic blowpipe

The tanzanite fang is a rare drop from Zulrah. When a chisel is used on the tanzanite fang, requiring 53 Fletching, it will create a toxic blowpipe.

The toxic blowpipe is a level 75, 2-handed weapon that uses darts for ammo. It coats all darts that it fires with venomous poison giving a 1 in 4 chance of it affecting your opponent.

In order to use the blowpipe you must charge it with both Zulrah's scales and darts of your choice. To completely fill the blowpipe it requires 16,383 darts and scales. The blowpipe takes roughly 12 hours of combat to empty from 100%.

The blowpipe carries +40 ranged strength and +60 ranged attack which stack with the stats of the darts you use. When used on rapid the attack speed of the blowpipe is 2, equal to that of darts.

The special attack of the blowpipe consumes 50% special attack energy, firing a dart with a 50% damage increase and healing you for half of the damage that you deal. The base stats of the blowpipe make it an excellent weapon for PvP and by offering a heal on the special attack it will create PvM applications for the weapon.

Magic fang

The magic fang can be attached to either the Staff of the Dead or an uncharged Trident of the Seas.

Attaching the magic fang to the Staff of the Dead requires 59 Crafting and a chisel and creates a Toxic Staff of the Dead. The fang can be removed at any time.

In order to use the Toxic Staff of the Dead you must charge it with Zulrah's scales. To completely fill the staff it requires 11,000 scales and will last roughly 15 hours of combat.

The toxic staff increases the magic attack of the standard staff to +25 and gives it a 1 in 4 chance of inflicting your opponent with venomous poison when using an offensive spell.

Attaching the magic fang to an uncharged trident of the sea to creates aTrident of the Swamp (uncharged). This also requires 59 Crafting and a chisel. This increases the magic attack of the staff to +25, increases the base spell damage by 3 and has a 1 in 4 chance of inflicting your opponent with venomous poison.

To fully charge the Trident of the Swamp you will need 2,500 Chaos runes, 2,500 Death runes, 12,500 Fire runes and 2,500 Zulrah's scales.

Serpentine visage & serpentine helm

The serpentine visage is a rare drop from Zulrah. When a chisel is used on the serpentine visage, requiring 52 Crafting, it will create a serpentine helm.

In order to use the serpentine helm you must charge it with Zulrah's scales. To completely fill the helm it requires 11,000 scales and will last roughly 15 hours of combat.

This helmet requires 75 Defence and provides the following stats and effects:

  • Stab Attack: 0
  • Slash Attack: 0
  • Crush Attack: 0
  • Magic attack: -5
  • Range Attack: -5

  • Stab Defence: +52
  • Slash Defence: +55
  • Crush Defence: +58
  • Magic Defence: 0
  • Ranged Defence: +50

  • Strength: 5
  • Prayer: 0


When wearing the serpentine helm you are immune to all poisons and venom. You also have a 1 in 6 chance of inflicting your opponent with venom poison when you are attacked.

In other news...

    • A trading post has been added to the blast furnace bank.
    • The amulet of the damned no longer levitates when dropped.
    • The Christmas event has been removed.
    • The World map has been updated.
    • The Archer helm is no longer listed in the ranged skill guide as requiring 45 Ranged.
    • Slayer dart is now listed in the magic skill guide with the correct slayer requirement.
    • Adjusted some text in the farming skill guide.
    • Game messages for crafting air runes are now filtered.

Keep up-to-date with updates and what is going on with the Old School team by following us on Twitter: @JagexArchie , @JagexAsh , @Jagex_Ghost , @Jagex_Ian , @JagexJohnC , @JagexMatK , @JagexReach , @JagexRonan and @JagexWeath

Mods Archie, Ash, Ghost, Ian, John C, Mat K, Reach, Ronan, Weath
The Old School Team

@JagexRonan

08-Jan-2015 10:43:48 - Last edited on 08-Jan-2015 16:28:31 by Mod John C

Avid Sparx

Avid Sparx

Posts: 28,124 Sapphire Posts by user Forum Profile RuneMetrics Profile
Do scales need to be ground up (ala blue dragon scales) before adding to AP++? 'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

08-Jan-2015 10:53:50

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
Do scales need to be ground up (ala blue dragon scales) before adding to AP++?

No. You add 5 scales per dose in the vial.

08-Jan-2015 10:55:10

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