Welcome to The Invader's Guide to Gielinor!
Gielinor is a many wondered place with a bounty of stops along the way. That is if you survive the hospitality of the locals. Between the dodgy kebabs and an overabundance of cakes, its diner beware!
Every invading army should bring master cooks, fishermen and miners and make The Living Rock Caverns their first stop. These caves over flow with high healing fish, with more coal and gold than 50 armies could use in a lifetime. A very valuable possession of any would be conqueror!
Next we arrive in Draynor, there is not much here, but a little to the south is the Wizard's tower, a tough nut to crack to be sure, but its access to The Runespan and unlimited runes for magic (and primal energy) would make it the crown jewel of any conquest. You just have to get past a tower crammed with loons in pointy hats!
Now we arrive in Lumbridge, an unassuming place with little to offer at first glance. But this is the breadbasket of Misthalin, with more low level edibles than you can shake a stick at. Ah but if you like swamp tar there is plenty in the swamps that is unguarded as is some low level mining sites. Though there is a goblin infestation in the caves underground. Still nothing a little...make that a lot for fire wouldn't solve!
Varrock, capital of Misthalin! It has....trees? A lumber mill and a lot of bored guards begging to be killed and robbed. Still if it wasn't for the Grand Exchange the only thing this place would have to offer is a Garden obsessed Queen and a King who seemingly does nothing while taking credit for other's work. Might be worth a miss. Who am I kidding? Kill all the Guards, it'll be fun!
Barbarian village and Edgeville, infested with bugs and beasties in every hole in the ground and not enough smouldering buildings, enough said!
Roar Trout, noisiest fish on Gielinor!
29-Sep-2016 21:08:58
- Last edited on
30-Sep-2016 06:26:55
by
Roar Trout