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Floor 61 Quest Ideas!

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Colenias

Colenias

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Bilrach tells us a bit more of his plan for Daemonheim during the Children of Mah quest. Namely, he tells us that he wants to create a huge, diverse army for Zamorak, made up of beasts from all over the universe.

He also says only he has entered Floor 61 (what about Moia and Zamorak, have they not been there?). I was thinking about what that floor could possibly entail, and how that quest could look.

What if floor 61 was a huge maze, and each door you unlocked and went through teleported you to a different room or a different plane, and you had to find your way through the floor? The rooms themselves are similar to rooms from dungeoneering, but if you get teleported to a different plane you have to do a mini quest or something to find the keys to escape. Like a mix of Fairy ring teleports, the Chaos tunnels, and One Small Favour.


I think it would be really cool if the Floor 61 quest was essentially one giant dungeoneering floor but a much more complex maze. Doors would need something like 150 Woodcutting to unlock and you'd have to make some complicated potions to open them, or use those portals that Moia used to get stronger. Bilrach would be the smuggler, who we are helping collect beasts or agreements to fight, and we would just have to try to make it through the floor ourselves (maybe with the help of Moia?).


I don't know what the final boss would be, maybe Bilrach himself.


In terms of requirements, I think you should need all sagas (idk if they have too many requirements) and Dishonor Amongst Thieves completed, as well as mid-to-high dungeoneering, magic and herblore levels.

What do you all hope to see in a Floor 61 quest if it were ever to happen??

24-Nov-2016 16:47:50

Deltaslug

Deltaslug

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Requirements:
- All Sagas Completed
- Certain Dungeoneering Level (I wouldn't be stunned if this was the first Quest or Saga to truly need Level 99 in something)

One issue is they already addressed the rift at the bottom. So there's no need to go into that. Between Dishonor among thieves and now COM, we've gotten to the bottom of some things.

#1 - it should resolve Thok and Marm
Thok should finally be able to say he made it to the bottom of Daemonheim. Even if he doesn't wear the cape, all doubt should finally be removed.
No relying on letters. No fuzz memories. A clear and undisputed "Thok made it to the bottom"
Marm should also get some closure to whatever effected him emotionally.
Then ofc they can give him a NEW thing to give him PTSD. (maybe he develops a fear of Heim Crabs?)

#2 - identify the Smuggler
Who is he really?

#3 - identify the character that save Thok and Marm in the end
could tie into #2 (or be funny if it was Bilrach in the first place)

24-Nov-2016 20:01:26

Deltaslug

Deltaslug

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Could go one step further into absurdity:
The Ferret of Doom is real. Even Thok's fear of it is justified.
The Ferret snuck into Floor 61. Fed off the powers of the portals and is now stronger than Bilrach and Bilrach cannot control it.

Thok, Marm, the player, along with Bilrach and his most powerful lieutenants do battle with it.

It isn't until the arrival of the army of many Mini-Mini-Marms that saves the group.
Mini-Marm arrives, empowered by the portals as well.
Mini-Marm and the Ferret of Doom engage in a titanic struggle.

Mini-Marm decides to save the universe by valiantly throwing itself and the Ferret into the Rift.
Thok tries to talk it out of the heroic sacrifice, but a solemn exchange of looks leaves both to understand this is the only way.

The Heim Crab and the Ferret go into the Void, locked into an eternal struggle within the nothingness.
The Rift closes forever behind them.

Bilrach is satisfied as the threat to his tunnels is gone and tells the others to get out.
Thok mourns his lost friend.
Marm has now developed a fear of Heim Crabs from the thousands that skittered over him.

24-Nov-2016 20:13:46

Zulkir

Zulkir

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I have no real ideas to throw into the ring, I just want to finally see if floor 61 is hiding anything worthwhile after all this time.

Certainly would like to take a leap of faith into the Schism. Teragard needs saving.
Zarosian Lorehound

Master Questcape Owner

Inconsistent Completionist

24-Nov-2016 20:24:39

Wahisietel
Oct Member 2005

Wahisietel

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We need some kind of Eldritch Abomination monstrosity at the bottom too, to explain what caused all the warping, the voices, the insanity, and stuff. Maybe an extremely powerful Infernal Demon or something, separate from Kal'Ger and his gang. You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

24-Nov-2016 22:15:49

Solanumtinkr

Solanumtinkr

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I think a real twist to the nature of the Rift is required. I don't care if the Terragard has a connection to it, they are not Elders to have created something so universally and comprehensively massive as the rift and it's multiple passages. I sometimes write stories or blurbs for characters just for fun, so I ask, what if everything is still not as it seems? So Zamorak whispered until people went mad and twisted people into abominations?

Let's not give Zamorak too much credit. He just used what was there. But there are other things that whisper in the dark. They'd happily drive people insane if it got them what they wanted.

So where to start?...story?

They scramble about their existence never aware of what lay beneath their feet. Other worlds had found it. The Rift. For ages past the Elders have controlled anima, gathered, grown and harvested it. No way for others to get a look in for long term survival. But there are ways, deep in the dark if you are powerful enough. I found such a way, though I have lost count of the seasons of the Elder's harvest.

Something is different this time. Someone doing what I do, they play at being The Whisper in the Dark. They call through my rift urging someone onward. Long ago the Elders started sealing the rifts as they found them, they cast me out so many cycles that even they have forgotten why they do it.

I can hear him now. Whispering, a pretender. Other things best left alone have been disturbed, and my peace is shattered, but I am not angry or afraid. This World. Gielinor, unlike any other before. Mortals and ones like the pretender fight. They vie for any edge or advantage. They listen to the pretenders. They listen to The Whisper in the Dark now, my voice. I give them knowledge and as they use it I get stronger. And now one digs deep to save their master.

They think the rift warps life, little do they know they wander close to the forge where demons are made. Me.

Fools.
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

25-Nov-2016 17:02:17 - Last edited on 26-Nov-2016 09:08:06 by Solanumtinkr

Solanumtinkr

Solanumtinkr

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Kha - Mother of Demons

There are those that would mistake my silence as a form of weakness. No roaring. No raging noises. No laugher to echo through the void. But then again only a few of my children have taken my trait of telepathy. When cast into the abyss so long ago, the first Great Revision, my enemies should have made sure I was dead. But like them I merely slept, I dreamed and I tinkered when I awoke from time to time to feed on the ashes of the latest feast provided by my enemies, the Elders.

I spawned children, the Demons. They gather for me during the long sleep. They multiply, feast and grow strong, then I can dine upon them as well. Only a fraction, but this is not evil, but the cycle of the demon of the abyss. But it has been a long time since I last saw any... They have forgotten me.

I know my children have found a world to feast on. They grow powerful, but complacent. When the next Revision starts I know they will flee here, and I would be waiting. I will teach them the meanings of remembrance and respect. Still there are those close to me, my abyssal minions are still faithful. But weak as I am, I sense others now, reaching out. My rest is disturbed, something echoes through my slumber. Rifts and echos. A brief flicker of a bridge. Unnatural...

At it's centre, I find a new creature.. a human? Ah, I see, they are trying to travel about faster. I promise from the dark. I whisper. And they listen. I know about the dark places that I made my home. I teach them. Some turn away when they learn enough. But others listen, this is good.

Time passes.

Now things flicker through the abyss like shooting stars sheading life energy, Anima, as they flee through the dark. Teleportation. My strength returns. My minions grow strong, and some of my lost children now listen to me once again. The Whisper in the Dark.

My enemies have never been weaker, once they had numbers, but no more. It's time to return. This time, I am the strong one! My new home. Daemonhiem.
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

25-Nov-2016 17:03:08

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26-Nov-2016 01:49:09

Solanumtinkr

Solanumtinkr

Posts: 22,240 Opal Posts by user Forum Profile RuneMetrics Profile
Kha is referring to Zamorak as the pretender. Zamorak is calling Bilrach to dig down and open the rift and that has drawn her attention to the works going on there. And from that point on she gets heavily involved. That would leave Zimzams none the wiser about what he has set in motion.

Or he could have another plan, overestimating his strength? Underestimating her's? Ally? Not for me to decide really, I like surprises :P Of course he could have just thought he was being sneaky at the time.

Kha is The Whisper in the Dark. It was supposedly her modus operandi for a long time to evade detection by the Elders.

Zamorak just uses the rift to contact his minion to start digging. I wonder why Zamorak never questioned all that shielding surrounding the Rift?

I am limited on space but I tried rewording it a bit, what do you think?

Now for the minions. I am going paraphrase some one who hit the nail on the head Taken from a Mahjarrat Avansie comparison post click here to see original.

Now for the top teir, not numerous, Immortal, powerful, sort of a family, should not be able to know what they are just by looking at them that is where part of the mystery comes from not being able to slap a generic label on them, (what not to do look at an Avansie you know it's bird people end of story, no mystery there and common as chickens), connections and relationships with dieties and others, Just read that post, it's well worth it, and may apply to any design for Kha as well.
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

26-Nov-2016 08:56:45 - Last edited on 27-Nov-2016 08:55:33 by Solanumtinkr

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