The history others have forgotten. The economic/logistic minutiae that no one else cares for. The mundane duties we've not yet explored. Sure, give us tales of Menaphos and Freneskae, if that's what's relevant. But don't forget the story of, say, the Grand Exchange clerks, or the minigame operators.
Ideally, I would like to see a new piece of questlike content every 2 weeks or so - 24 in a year. For many of us, story is the biggest draw, and something like this would incentivize me to actually keep an active membership.
Beyond this, if done well, I think it could prevent story fatigue (for those with shorter attention spans), and get more folks interested in questing. There's an odd culture that wants to finish absolutely everything as quickly as possible, and gets mightily frustrated if this can't be done swiftly and intuitively.
Imagine if the Arc Tales had been restructured, rendered linear, each chapter ending on a pronounced cliffhanger, and each released a week apart. These short, digestible story pieces would get people invested in discovering the fate of Ekahi, or the truth of the Harbinger. Without everything instantly available, it could become a point of allure, rather than a chore, to non-Lorehounds.
2015 was the year of lore books, with several added to new monster drops and minigames. What if this sort of content were tweaked into miniquests? Instead of just reading about Forcae's experiments on Kethsi, what if we got a drop that led us there, and allowed us to summon up a Tales of Nomad style tableau that
showed
us this incident? What if, instead of collecting Miners' journals, we learned to uncover scratchings on the cave walls? Or, if we were lead to collect some of these journals around the world, instead of waiting for RNG?
I'm not saying change existing content. But, moving forward, potential lore could have more interesting delivery mechanisms.
02-Nov-2016 06:43:33
- Last edited on
02-Nov-2016 07:01:54
by
Rondstat