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Custom debuffs for new mode

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GIM MeAHand
May Member 2023

GIM MeAHand

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
In the future game modes one could consist of debuffs for certain events.

Agility failures
-On falling, prevent sprinting for a short while (injury)
-Reduce the available run energy because the wind was knocked out of you.

Combat damage
-Heartiness, the lower your health the faster you drain energy. (Can do this for a heart disease awareness event - maybe?)
-Your stats start decreasing if you do not maintain max health.

Prayer rework
-Prayer potions only increase the maximum prayer points you can hold, not restore them. -This effect slowly decays.
-Praying at alters takes time - bringing you to your maximum prayer point cap.
-Death resets the effects to current prayer level.
-Restore potions restore prayer points but also reduce the maximum cap by the same amount.
-super restores are same as above but decrease by half the amount.

Construction
-When you bend 5 nails in a row you throw your hammer and risk breaking something in the room.

Ranged
-Avas equipment require high agility or you risk getting hit by your rapidly returning ammunition.

Magic
-Practice makes perfect, things could go horribly wrong when you just start out.
-The closer you are to the requirement the more likely you are the spell self destructs

Runecrafting
-Chance you get sucked into the abyss at alters.

Herblore
-Steady hands will help, chance you miss the vial and lose some of your ingredients.
-Mixing in a pestle and mortar (keep in inventory) increases success rates.

Crafting
-Can get fingers caught in spinning wheel
-Sticking yourself with the needle hurts

Fletching
-you are playing with knives.
-Can create 'dodgy ammo', a higher chance of mishaps down the line. They are labeled the same, you just end up with two piles and won't know which is dangerous until tested. Both are tradeable. :)

Slayer
-Adds players to the list. (if it is a pvp enabled challenge)
-Monsters can cry out summoning superior variants to aid them.

THieving
-On being caught they keep an eye on you.

24-May-2023 03:24:24 - Last edited on 24-May-2023 03:42:01 by GIM MeAHand

GIM MeAHand
May Member 2023

GIM MeAHand

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
Mining
-Can attack players who steal your rocks. (One swing)
-Can be pickpocketed

Smithing
-Its a furnace and you swing hammers at your hands, be creative.
-Chance your boots turn to whatever version of bar you are smelting.
--If you are not wearing boots then you drip molten metal on your feet.



Fishing
-Rogue hooks, the more people there are at a fishing spot the more likely you are to be snagged by someone elses line.

Cooking
-You cannot tell which food is burnt until you are 10 lvs past the required cooking level.
-Burnt food is edible, can cause damage. Mostly causes amusing chat messages.

Firemaking
-"Accidental arsonist."
-Burning fires next to trees can cause the trees to "self cut" aka burn down - this produces piles of ashes near the trees.

Woodcutting
Trees will fall a certain direction, higher agility helps dodge, higher woodcutting helps control the direction to be away from you.

Farming
-This skill is torture as is.
-The more players in the game that have cats the more likely you are to find dung in your garden.
-The dung has an "identify" option, letting you use it on a POH portal and return it to the owner with a tinderbox. (Insert accidental arsonist achievement here)
Hunter
-Animals can soil your traps, making you need water and cloth to clean them.

24-May-2023 03:40:51

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