Forums

Save skilling.

Quick find code: 322-323-840-66282362

mastercast3r
Mar Member 2023

mastercast3r

Posts: 438 Silver Posts by user Forum Profile RuneMetrics Profile
For most of its life rs, then osrs was a skilling based game. While a small percentage only played the game for pvp, they had the loudest voice because the jmods at that time loved to pk.

When the game first came out you had only a small area that you could not pk in, and that was inside lumbridge castle. Even the courtyard was possible if they skulled first. You could not attack, but if you made an attempt, such as trying to thieve a npc and misclicking, you got skulled and they could attack you. BUT people complained they just wanted to skill and jagex (mostly the Gowers at that time) created the wilderness and let skilling go forth in the majority of the map (admittedly, the first map, the wilderness was the same size as the non wilderness but the wilderness never grew). Over the first few years, everyone accepted that you skilled during the week so you could afford to pk in the weekend.

Unfortunately, pkers did not think this was fair. All they wanted to do was pk. Then the Gowers learned that the majority did not share their joy in pking. The majority actually loved skilling, questing, minigaming and merchanting (granted merchanting was only 4% vs pkers 8%). According to an interview Andrew Gower did, that broke his heart. He tried to replicate the success of runescape without skilling, but never manage to get anything near it. Soon after that, the Gowers sold out.

Those that took over did not believe that the polls were right and believed that pking was king. So they started coddling pkers, making the game more about them. When pkers found out that skillers could make 1 million gps per hours, they demanded jagex make it possible for them to make 10 million per hour and gearhead (my name for the CEO of that time) decided they should get it. The end result was that pkers never did get 10 million gps per hour and the rest of the game suffered. The did end up making 10 times what skillers made, but it was due to the economy crashing.

So something new came out.

23-Jun-2023 04:43:32

mastercast3r
Mar Member 2023

mastercast3r

Posts: 438 Silver Posts by user Forum Profile RuneMetrics Profile
The first attempt to give pkers more money was the ep system which failed miserably and only empowered gold farmers. So with osrs, they decided to give pvmers huge amounts of money, so that pkers could kill them for the gps. That destroyed the games economy worse, but it also created an elite pvmers group. Now they had the voice and they demanded more money making and jagex did a false poll that gave people a choice to be pkers, non combat players or pvmers. The vast majority of players do all skills, meaning they do combat, so they could only list as pvmers, giving jagex total backing to make pvmers the kings of the game.

The result is that now, to make big money, you have to be a hard core pvmer.

The problem is, they did it by creating every more lucrative bosses, but not everyone likes to boss. Most skillers do not like to boss
ALL THE TIME
.

The end result, as we are seeing is that to afford to buy a bond to play the game with in game money, you MUST be a bosser. You can only afford to play the game at low level if you are a bosser. Once you are high level, you can skill for your fun, but for months, at the cost of bonds now, you can not skill for it. IF you focus on one skill, say farming, you can get to the level you can pay for your bonds in about 5 weeks. That means you have to have another way to pay for membership for the first 5 weeks, and THEN do it for more than 40 hours a week. That makes it a job, not a game.

How many new players do you think will pay to do a job for months just to get the levels where you can play the game with your time. New players will quit before that. That means skilling will die.

So I am asking that jagex find a way to improve the amount of money you get from skilling, so that people can afford 8 million gps for a 2 week bond.

In case you do not have the math skills, that means you have to make 578k per day. Most low level skills can not make even 50k per hour.

23-Jun-2023 04:54:32

mastercast3r
Mar Member 2023

mastercast3r

Posts: 438 Silver Posts by user Forum Profile RuneMetrics Profile
That means to make your money to buy bonds from the game, you have to
WORK
12 HOURS A DAY for weeks on end, to get the levels you need to skill for the game.

I do not expect jagex to hand out money like they do to pvmers, but to make it more possible for non bossers to make money to play the game.

23-Jun-2023 04:56:29

Zeffirino
Jan Member 2023

Zeffirino

Posts: 389 Silver Posts by user Forum Profile RuneMetrics Profile
I'm very passionate about skilling being more valuable again don't get me wrong but I think the history of why people PvP-d back then and why the minority of folks do it now are completely different. Hence why it's a difficult problem to fix overnight.

24-Jun-2023 10:46:24

mastercast3r
Mar Member 2023

mastercast3r

Posts: 438 Silver Posts by user Forum Profile RuneMetrics Profile
Of course it is different. Jagex decided that only 8% of their players were valuable, and that is why we do not have 3 million active accounts any more. Pkers and pvmer these days think they are the only one that matters because jagex has all but stated it. I just want them to realize that there are some of us that matter too that are not bossers. We do not want to spend all our time doing pvm just to have fun with the game.

The bond just hit 8 mil. Soon it will reach a point where you never see it below 8 mil. Once that happens, no one will be able to buy bonds with skilling and 60% of the game will be dead. After that, they should just throw out all the skills because that is what they want, a sword and sorcery version of a first person shooter.

The reason I went into the history was to show them that the game was so much better when they did not cater to the tiny group.

Even if they only increased what skillers get by 50%, it would be a major benefit for so many. The problem is that most of the resources we got are not useless because so many are dropped by pvmer mobs.

24-Jun-2023 16:49:33 - Last edited on 24-Jun-2023 16:59:20 by mastercast3r

mastercast3r
Mar Member 2023

mastercast3r

Posts: 438 Silver Posts by user Forum Profile RuneMetrics Profile
Actually, the fix could happen over night. All they would have to do is stop giving pvmers so many resources. If they want them to make more money, give them gps. This will dry up the supply as it will not have as much of incoming, so the price would go up. Since the pvmers that wanted the supplies would buy them from people that gathered the resources, their value would increase due to increase in demand.

Here is an example they could do. Instead of having a drop of 100 noted coal, they could have a voucher that when presented at the ge, would BUY 100 from the market at average prices and then the pvmer could resell that if they wanted to, or use it themselves. This would make the item more valuable, thus their drops would be more valuable. They could do this across the board.

24-Jun-2023 21:47:05

Mr_Finchwood
May Member 2021

Mr_Finchwood

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
mastercast3r said :
Instead of having a drop of 100 noted coal, they could have a voucher that when presented at the ge, would BUY 100 from the market at average prices and then the pvmer could resell that if they wanted to, or use it themselves. This would make the item more valuable, thus their drops would be more valuable. They could do this across the board.


This is actually a brilliant idea. I think it would work for all but the top-shelf boss drops. Jagex are always looking for sinks to balance the in-game economy, but then they create more and more lucrative bosses that pump the game full of stuff. This way, there's the same amount of stuff out there, but the bossers still get the payoff they desire.

26-Jun-2023 17:54:35

Quick find code: 322-323-840-66282362 Back to Top