For most of its life rs, then osrs was a skilling based game. While a small percentage only played the game for pvp, they had the loudest voice because the jmods at that time loved to pk.
When the game first came out you had only a small area that you could not pk in, and that was inside lumbridge castle. Even the courtyard was possible if they skulled first. You could not attack, but if you made an attempt, such as trying to thieve a npc and misclicking, you got skulled and they could attack you. BUT people complained they just wanted to skill and jagex (mostly the Gowers at that time) created the wilderness and let skilling go forth in the majority of the map (admittedly, the first map, the wilderness was the same size as the non wilderness but the wilderness never grew). Over the first few years, everyone accepted that you skilled during the week so you could afford to pk in the weekend.
Unfortunately, pkers did not think this was fair. All they wanted to do was pk. Then the Gowers learned that the majority did not share their joy in pking. The majority actually loved skilling, questing, minigaming and merchanting (granted merchanting was only 4% vs pkers 8%). According to an interview Andrew Gower did, that broke his heart. He tried to replicate the success of runescape without skilling, but never manage to get anything near it. Soon after that, the Gowers sold out.
Those that took over did not believe that the polls were right and believed that pking was king. So they started coddling pkers, making the game more about them. When pkers found out that skillers could make 1 million gps per hours, they demanded jagex make it possible for them to make 10 million per hour and gearhead (my name for the CEO of that time) decided they should get it. The end result was that pkers never did get 10 million gps per hour and the rest of the game suffered. The did end up making 10 times what skillers made, but it was due to the economy crashing.
So something new came out.
23-Jun-2023 04:43:32