Dihn's Armor
Dihn's Armor would have less defensive bonuses then Justicar, but also have higher magic Defense. It would also have a passive effect, but have lower accuracy, and negative strength bonus to decrease the damage it can do.
It's passive would be much like Osmumten's Fang. However you must wear the full Dihn's Armor set, and have the Dihn's Bulwark equipped(To keep it from being overly powerful in PvP. Another thing is the passive take 15 seconds to activate while having them equipped to keep Pker's from swapping during their attacks. With the lower accuracy and lower strength bonus it might be decent but not really have the KO potential.)
If you fail the first defense roll, you will get a second roll, if you beat the attack roll you take no damage.
This would be the go to Tank Setup for pretty much multiplayer end game. While it could be used in solo content it'd really only be good for staying at places for long periods of time.
Support Gear
Support gear would have Mediocre Accuracy, Mediocre Strength Bonus, And Mediocre Defense. It would be good for supporting your team. The benefit could be it's armor passive.
The effect could be from sigils you apply to your armor, which can be changed in combat depending on your needs
Potential Passives
Every 30 seconds you armor emits an aura (Up to a certain amount of spaces) that will heal up to three people in your team with a roll based on a certain stat. Cannot heal yourself)
Every 30 seconds your armor emits an aura that will increase the combat stat(They are using) of two person(s) in your team by 12% for 10 seconds.
Every 60 seconds, your armor emits an aura that will protect one person in your team from damage for 8 seconds.
Every 45 seconds, your armor emits an aura that will increase one person in your team special attack by 50%
These are just examples. Basically the support player, supports. Newer bosses could be built around the Tank, Support, DPS roles.
Dihn's Armor would have less defensive bonuses then Justicar, but also have higher magic Defense. It would also have a passive effect, but have lower accuracy, and negative strength bonus to decrease the damage it can do.
It's passive would be much like Osmumten's Fang. However you must wear the full Dihn's Armor set, and have the Dihn's Bulwark equipped(To keep it from being overly powerful in PvP. Another thing is the passive take 15 seconds to activate while having them equipped to keep Pker's from swapping during their attacks. With the lower accuracy and lower strength bonus it might be decent but not really have the KO potential.)
If you fail the first defense roll, you will get a second roll, if you beat the attack roll you take no damage.
This would be the go to Tank Setup for pretty much multiplayer end game. While it could be used in solo content it'd really only be good for staying at places for long periods of time.
Support Gear
Support gear would have Mediocre Accuracy, Mediocre Strength Bonus, And Mediocre Defense. It would be good for supporting your team. The benefit could be it's armor passive.
The effect could be from sigils you apply to your armor, which can be changed in combat depending on your needs
Potential Passives
Every 30 seconds you armor emits an aura (Up to a certain amount of spaces) that will heal up to three people in your team with a roll based on a certain stat. Cannot heal yourself)
Every 30 seconds your armor emits an aura that will increase the combat stat(They are using) of two person(s) in your team by 12% for 10 seconds.
Every 60 seconds, your armor emits an aura that will protect one person in your team from damage for 8 seconds.
Every 45 seconds, your armor emits an aura that will increase one person in your team special attack by 50%
These are just examples. Basically the support player, supports. Newer bosses could be built around the Tank, Support, DPS roles.
28-Mar-2023 20:33:57