Forums

Temple Trekking Needs QoL

Quick find code: 322-323-786-66272855

Srta Halibut
Jun Member 2022

Srta Halibut

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Not anything big, just would like to see a few changes. It's not like I'm an Ironman farming it repeatedly for 23000 bowstrings or anything.

1) Add the same 'delay' to enemies attacking that every combat encounter has to the shades in Mort'ton. The shades are brutal and can end a trek before it's even begun, as they gun straight for your escort, not giving you a chance to tag them.

2) Allow an option to turn off the boat sway during the "Head & Tentacles" encounter. Really should be a no brainer, since we have options to turn off similar sway on the Trawler, Baba Yaga, and the shaking at Barrows.

3) Something to skip the cutscene at the start of the above "Head & Tentacles" encounter. Just tedious.

Speaking of tedious.

4) The bog event. Almost every guide I see says to just ditch your run instead of doing the puzzle. After doing this a lot, I see why. Sometimes the paths that generate are just.. so time consuming and a slog. I don't hate the idea, but there has to be some better way to do this kind of thing. Considering this remains unchanged after the overhaul given to the activity in RS3, I don't have hope for this one.

5) When I log out, all the food left over in my followers inventory vanishes. I know they're pretty hungry in Burgh de Rott, but I don't believe this is intended behaviour. :D

6) A small visual indicator on the 'world map' when an encounter happens, as without sound, the only indicator is the Parcheesi pieces not moving.

23-Jan-2023 07:47:55 - Last edited on 23-Jan-2023 07:52:48 by Srta Halibut

Quick find code: 322-323-786-66272855 Back to Top