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Options for unique accounts

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TlGER W00DS

TlGER W00DS

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Instead of locking stats for unique accounts why not incorporate some content into the game to open up different play styles and grinds.

For example, a tree of quests which unlock different items but have a high skill threshold to complete.

Eg,
A melee weapon and range weapons/ammo which don't give HP XP but can only be used after completing a quest which requires 92 str/range
A magic secs equivalent which can only be used after completing a quest which requires 85 farming.

This would be a simple way to open up more grinds for unique accounts (eg 10hps) while maintaining integrity re having to do the hard grinds before being able to use (for those that care about that type of thing).

06-Nov-2023 08:55:26

Tenebri
Jan Member 2015

Tenebri

Posts: 39,200 Sapphire Posts by user Forum Profile RuneMetrics Profile
mastercast3r said :
Jagex allows "unique" builds, but does not center the game around them. If you choose to limit yourself (looks in mirror), you should have to control it yourself.


yeah definitely this.

that dev time making those unique snowflake items. would only be useful to those snowflake account builds. is it really wort the dev time for such a small % of the community?
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06-Nov-2023 17:35:09

TlGER W00DS

TlGER W00DS

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Not asking for the game to revolve around unique builds. Introducing small changes like the above would improve playstyle and likely get more people involved in different builds.

There is clearly a market for it as Jagex recently suggested implementing these styles.

07-Nov-2023 01:19:43

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