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Wilderness boss PVMer Vs PKer

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Jojo-Reborn
Aug Member 2022

Jojo-Reborn

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
I have been doing Wilderness bossing and slayer for a while now. There is always a discussion about PVMers avoiding wilderness content or bieng mad they get pked.

Some dont belong in the wildy, but i like its risk vs reward. But what bothers me is there isnt alot of risk for the pkers if they go after somebody in wilderness slayercaves or bosses.

Its a hunter vs prey thing i hate.

Wilderness slayer cave PVM options against pkers

teleport right away(most viable)

bring tank gear and risk just to maybe survive

bring anti pk gear in a multi zone while most likely already having a cannon + multiple super restores so no food into a multi zone(not viable)

None of these pose serious risks to pkers

Wilderness bosses (multi) options against pkers

First of all GL finding PVMers to go with you or stay after getting pked so its most likely you are solo

have a second account stand at entrance And run if you see anything

bring anti pk or tank gear but die anyway without a fight if its a team of pkers or 1 vs 1 with less supplies

Also you die more likely if the boss is on you and you are frozen.

Going into the cave rarely helps if anything it is harder to stay alive and you get poisoned. It only slows down pkers so they have to run back before ganking the next victim

Rarely a risk for pkers beside other pkers because almost nobody brings anti pk gear. If its a team of pvmers vs team of pkers they need to bring anti pk gear to pose any risk. BUT you can only attack players that attack you or get skulled and risk your mace,bow,defender,ags or voidwaker While on less supplies

So best option again is to run and there is no risk for pkers here

Wilderness bosses solo

tele or run

bring anti pk gear and fight back but odds are against you because you have less supplies

Some risk for pkers

08-Aug-2023 09:52:56 - Last edited on 08-Aug-2023 10:01:31 by Jojo-Reborn

Jojo-Reborn
Aug Member 2022

Jojo-Reborn

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Possible solutions

cant teleport or hop in wilderness slayer caves but its only multi for mobs not players and you can attack de player while hes fighting like in BH

Stackable healing and prayer restore food (like honey locus in Toa) from slayer mobs,boss drops with a max stack size to balance the disadvantage of supplies. these get removed when skulled too avoid abuse(Maybe something from guthix or sara lorewise)

you can not get skulled attacking players in the bossroom if you have attacked/killed a boss recently (in a non exploitable way)

bosses attack random targets

bosses enrange when a player attacks a player and uses abilitys that pose risk to pvper and pvmer alike

traps or buffs inside the cave to help escape Or kill a player (for pker and pvmer)

Just some ideas that gives somebody that is PVMing a chance to fight back and pose an actual risk to a pker.

Put a stop to al de mystic robe, Ballista,dds or protect item ags noob teams literally getting away with murder without risk.

Obviously in a balanced way so pking is still worth it.

08-Aug-2023 10:00:08 - Last edited on 08-Aug-2023 10:04:21 by Jojo-Reborn

Zeffirino
Jan Member 2023

Zeffirino

Posts: 389 Silver Posts by user Forum Profile RuneMetrics Profile
I think you've suggested some good ideas that would push things in the right direction. Although I'm not sure what you mean by restricting hopping in the slayer caves. How would this be enforced technically?

09-Aug-2023 04:25:43

Jojo-Reborn
Aug Member 2022

Jojo-Reborn

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
i dont know how but should be possible to not have acces to quick hopping while inside and teleport you out of the dungeons if you logout.

however pkers hoping wouldnt be too bad if its theres not alot of them and it isnt player-multi and you have means to defend yourself.

10-Aug-2023 10:47:18

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