Damage in the game.
Im sure as hell no professional gamer or anything alike.
but perhaps its time to make some changes to the way your combat works, in specific the damage you deal. As far as im aware in other MMO's your pretty much unable to not deal damage, given your doing the correct "form" of damage against the NPC (mob). But in OSRS, you are able to hit 0's (no damage) in the worst gear possible, wich makes sence cause it's bad gear. But when u equip the absolute best armor and weapon in the game it sometimes feels like you just spend alot of ingame currency for what you thaugth would be an upgrade, but turns out u hit a 0 one or two less times.
Perhaps its time for an alteration in the way the armor and weapons are impacting the way u hit in the game, im not saying i should be able to hit my maximum damage value every time, but seeing myself hitting 9*0 when in absolute max magic, max melee or max ranged gear and weapons, i am feeling a little scammed on. what about implementing a minimum amount of damage dealt scaling with the tiers of armor starting for like the 60+ tier? I'm gonna repeat myself I'm NOT a game developer or a person that plays runescape for a living. I'm just a casual player wanting to enjoy the game from time to time. but this is getting out of hand, especially in the scenario's where u have to meet a certain damage threshold in a specific amount of time, otherwise there is no way of completing the content. What should the minimum damage number be? i have no clue what should be balanced number, and im not saying you should get rid of 0's in general. just putting this out there because its getting kind of frustrating, knowing your unable to complete the content your doing cause u were foolish enough to invest in absolute maxed out gear, so u can see yourself hitting 7-8-9 of these 0's in a row...
Funney
23-Mar-2023 12:39:58