19. ALL FOOD HEALS + 5 HP, AND HEALS ABOVE MAD HP TO 125
(using the effect: you step on square and combo eat really fast)
Animation: The culinaromancer (from RFD) appears (like a random event; beside the player), folds in half at the waist (like a bow), then the top part of his body explodes, and a bunch of food comes out of his body while his legs stand up straight on the ground.
20. Recurrent damage (1/4 damage increase)
Animation: A Ninja Monkey (from Ape Atoll) appears beside the player, and follows the character around.
The Ninja Monkey Archer while shooting a "slightly delayed" arrow at the opponent, Archer shoots everytime the player hits the opponent; the damage the arrow does is equal to 1/4 the damage done from the attack
16. DRAIN ENERGY TILE
Option 1: Drains run energy to 0, and deactivates run for 15 seconds.
Option 2: Movement is slowed for 15 seconds.
Animation: An anchor appears above the character, then slams down on them (like Barrelchest Anchor Special Attack)
18. MAKES ALL ATTACK 0.6 SECONDS FASTER TILE (like ninja sigil; DEADMAN MODE)
Animation: A transparent cheetah / leopard print begins flashing inside the characters body;
Flashing Animation options:
Option 1: One long flash that lasts 1 tic (on and off) every 4 tics (2.4 seconds)
Option 2: Constantly flashing (on / off) like a siren every 1 tic.
Option 3: One flash that lasts 2 tics (the transparent animation gains saturation, and becomes more colourful), every 2 tics
Thanks God!
24-Jan-2024 19:41:50
- Last edited on
24-Jan-2024 19:49:54
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LOV3 G0D