All opinion - no data used here.
The community (seems) to have an appetite for an expanded game - the new skill should allow for the possibility of other new skills, while integrating with the ones we already have.
Ruling:
Manage a kingdom to a much more granular degree than Miscellanea. This skill will be construction-esque; build a towncenter, a keep, a market, some houses, etc. The bigger it gets, the more people will come. These people can help you to collect resources, maybe the apothecary brews you potions, hell, maybe your people do a step of a clue scroll for you. The bigger your civilization, the bigger its wealth, and the bigger the reward for invaders.
That's why you need a defense. Maybe you get 3 defenders at a low level, maybe it's 10 later on, in a temple-trecking style combat system. They will need to select between rangers/melee/mage defenders. You need to kit these defenders out with sweet gear too! The defender has the option of placing traps for the invader to deal with. maybe there are traps that poison, drain prayer, poison food, etc, so the attacker will have to prepare carefully lest they be chased away from the kingdom.
Raiding
Guess what sailing-lovers, the castle you are invading is on an island, so get your boat. The higher your raiding level, the farther you can sail (to more profitable kingdoms). You get more attackers at higher levels (they also can wear better gear). Prepare for traps and hope you brought the right combat style of attackers and potions/food with you. As you level up, equip your people with better gear, have a better boat, maybe you can steal some villagers to come to your kingdom? Also unlock new unit types to come with you (an animal/demon/trap-dismantler/thief (more loot)/priest (restores prayer)/bard (convinces more people to come with you)/anything else.
Why it works
Increased demand for lower-level armour/weapons. All resources would be needed to build/improve your kingdom. Unlimited opportunity to expand
04-Feb-2023 20:53:23