1) Defense does have a nice impact on damage taken. To this day the Justiciar helmet remains as the wiki listed BIS helm for a first time inferno run. Also, when the Dinh's Bulwark was buffed there were methods of its use with Justiciar which made surprising waves in the PvM community. Methods like AFK Sirachnis to somewhat cheesing inferno waves. It had a large impact.
2) Buffing the impact of defense on damage taken vs high level encounters lowers the skill required for the boss. Mechanics such as Vardorvis's axes are intended to be punishing when you make a mistake.
I understand that camping a protection prayer is rather boring however, flicking or timely switching protection prayers results in more interactive gameplay, which is a direction I believe Jagex wants this game to head based on the mechanics seen in recent PvM releases.
I understand your frustration when you have spent a lot of GP on the best armour in the game, and you go to a boss and it squishes you like a bug, but PvM would be far less exciting if you could more or less brute force kills because of highly reduced damage because of your armour. Timely and punishing mechanics on this tick based game creates a far better player experience.
18 Year RS Player | OSRS Player
03-Oct-2023 03:32:46