Quest rewards - Rework every quest for rewards like Cook's Assistant gives 10k gp, 20 Anchovies/Shrimp/Herring/Sardine. Example.
Membership Packages - Not a Wheel of fortune but according to the amount of time purchased you get Items from bronze to dragon (not random) to high tier items from 2 weeks/1 month/ 3 months/1 year.
The Value of Items - Needs to be Economical. It makes no sense you HAVE to be a HIGH LEVEL to make a lot of gp without a method, simply by training and skilling you make Gp because there's a sea of salmon, trout and willow logs dropped because it's worth close to nothing.
The Grand Exchange fixed Prices - No more selling from high to low people lose a lot and takes too much time investing when you can be training and skilling. The grand exchange will instantly buy those items and hold those items for players who want to buy something from the grand exchange and instant sell at a fixed price.
Auction Area - Sell for a bid a super rare item.
Monster Drop table - Make killing monsters worth my time with drops that give me worth my training of stats in making gp with the items being of value. ( a lot of it doesn't get picked up.)
Bronze to Dragon Tasks Implemented into OSRS - Example: Slaying 25/25 Goblins gives me 25 noted bones and 12k Gp for a bronze task + drops included. ( That's just one monster.)
Chest Deposit Boxes - Near every location for the gathering of resources and worth something from monsters to skilling areas. Banks are too far! ( Example: Goblins/Cows/Security Stronghold (Fishing spots South of Lumbridge and Edgevill and Karamja ) ( Edgevill Dungeon ) Examples.
Level stop - Level stop Free to play stats to level 40 in free-to-play stats.
Prayer - If I get 12 Exp for killing a Goblin I would want that much Exp for bones. 4 Exp per bone is stressful and frustrating. According to every monster according to the exp you kill for it you get the bones prayer Exp.
Amulets - cooler amulets to look similar to amulet of fury
Membership Packages - Not a Wheel of fortune but according to the amount of time purchased you get Items from bronze to dragon (not random) to high tier items from 2 weeks/1 month/ 3 months/1 year.
The Value of Items - Needs to be Economical. It makes no sense you HAVE to be a HIGH LEVEL to make a lot of gp without a method, simply by training and skilling you make Gp because there's a sea of salmon, trout and willow logs dropped because it's worth close to nothing.
The Grand Exchange fixed Prices - No more selling from high to low people lose a lot and takes too much time investing when you can be training and skilling. The grand exchange will instantly buy those items and hold those items for players who want to buy something from the grand exchange and instant sell at a fixed price.
Auction Area - Sell for a bid a super rare item.
Monster Drop table - Make killing monsters worth my time with drops that give me worth my training of stats in making gp with the items being of value. ( a lot of it doesn't get picked up.)
Bronze to Dragon Tasks Implemented into OSRS - Example: Slaying 25/25 Goblins gives me 25 noted bones and 12k Gp for a bronze task + drops included. ( That's just one monster.)
Chest Deposit Boxes - Near every location for the gathering of resources and worth something from monsters to skilling areas. Banks are too far! ( Example: Goblins/Cows/Security Stronghold (Fishing spots South of Lumbridge and Edgevill and Karamja ) ( Edgevill Dungeon ) Examples.
Level stop - Level stop Free to play stats to level 40 in free-to-play stats.
Prayer - If I get 12 Exp for killing a Goblin I would want that much Exp for bones. 4 Exp per bone is stressful and frustrating. According to every monster according to the exp you kill for it you get the bones prayer Exp.
Amulets - cooler amulets to look similar to amulet of fury
07-Aug-2023 20:01:02 - Last edited on 07-Aug-2023 20:03:02 by D1scomforted