Hi, I've been doing CG and Gauntlet for a little while now and something I recognized that truly bothers me is this: The Hunleff Death Animation, on both Corrupted and Regular gauntlets.
It seems as though when I am close to those "Clutch" moments in CG or Gauntlet, I'll actually get the last hitsplat on Hunleff BEFORE I end up getting hit the remainder of my hp, because the death animation of the Hunleff takes longer by a few ticks then it does for my character to die.
Is there a possibility this can get patched?
I would probably have at least 30 more KC if the death animation didn't take so long. It makes me feel a bit robbed of my time, especially after trying so hard to get that kill, which I did secure as Hunleff's health hit 0 before mine.
I don't want this to seem as a rant, but I can only imagine how many others have been hit by this same thing, it's challenging content yes but if the Hunleff hits 0 first, the logic tells me that it should count as a full chest loot if you get smacked your hp after Hunleff was dropped. It's often a matter of "Phew it's dead, I don't have to be high click intensity now" It's a long fight to begin with, that last few ticks matters and if it says 0, it says 0, yet we get no reward adequate to actually getting that kill.
Thank you for taking the time to read this post, and we're all looking forward to whats to come.
18-Apr-2023 20:27:16