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Suggestion - Territory War

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PvM Jack
Jul Member 2011

PvM Jack

Posts: 2,367 Mithril Posts by user Forum Profile RuneMetrics Profile
Hey, so for some context, a couple of my friends started playing recently, and we were talking about clans and the clan system and he said he couldn't really see any point to it, other than to talk to others. As a seasoned player and clan owner I know there is a lot of
other benefits to being a member of a clan, but I must admit that, in essence, he's correct - When you strip the clan system back to its basics, even after the recent system overhaul, it's still just a fancy chat system with ranks, with the potential for so much more.

TLDR - Once a week clans bid on, then fight over areas of the osrs map in instanced, safe, PvP battles. The winner of the battle 'owns' that part of the map until another clan takes it from them. Clans can only bid on territories adjacent to their own, the stronger clans will be able to expand and own several parts at once. Rewards are visual only.

Territory Wars explained

Bidding Phase
On a Wednesday, clans had 2 hours (between say 7pm and 9pm) to bid on the piece of the map they wished to fight for, all bidding information (Both the clan that was bidding and the amount being bid) was anonymous until after it was over, to ensure fairness. Once the bidding had ended, the map would show who had won the bidding on each part of the map, and the time and date the war was to occur. The wars always took place over the weekend.
For any clan who bid on a territory, then got outbid, the gold is returned to them.

The Map
The game had one large map, similar to that of Runescapes, which was split into different sections that ranged from a Level 1 territory to a level 3 territory. Level 1 territories - These were the important areas within the map, for example Falador/Prifddinas/Varrock/Ardougne

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08-Jan-2023 23:04:36 - Last edited on 18-Jan-2023 19:01:40 by PvM Jack

PvM Jack
Jul Member 2011

PvM Jack

Posts: 2,367 Mithril Posts by user Forum Profile RuneMetrics Profile
Level 2 territories - These were slightly less important areas of the map, but still contained some relevance, for example Canafis/Catherby/Rellekka/Yanille
Level 3 territories - These were generally smaller areas with less reknown, for example Goblin Village/Entrana/Port Khazard/Miscellania

As to how in depth these would be split up would of course be up to Jagex/the community to decide.

The War
So the war in Perfect World was essentially 3 lanes that lead to the oppositions base and they had a crystal which needed to be destroyed in order to win the war. (Somewhat similar to League of Legends' Summoners Rift). The idea of defending various areas of the Runescape map while an enemy clan trys to ransack it and destroy your crystal sounds absolutely brilliant fun to me.

That being said, I think that would entail a large amount of development time, so another idea might be a an instanced equivalent of the area you're fighting in, and a last man standing war between the two clans, where each player gets 3 lives and the clan with the last members standing win. The battle would only last up to an hour, and if the battle isn't over by then, then the defending clan wins by default. Essentially forcing the attacking clan to attack to win.

War Basics
- Wars will be safe areas.
- Any item in the game can be brought to wars.
- A limit will be placed on the amount of players able to enter, to stop massive clans having a big advantage over smaller ones. With the potential idea of increasing the amount of players able to enter from level 3 to level 1 territories?
- A time limit will be placed on each war.
- The time zone of bidding/battles should change every so often, to ensure fairness between different time zones and that noone is unfairly shut out of these battles due to other commitments.

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08-Jan-2023 23:05:28

PvM Jack
Jul Member 2011

PvM Jack

Posts: 2,367 Mithril Posts by user Forum Profile RuneMetrics Profile
The Rewards
Of course everyone loves rewards, but as we're all aware it's very hard to implement rewards without causing problems somewhere along the line, so I have some suggestions that
I think would both be rewarding enough to justify the cost of bidding on areas of the map, and non impactful so that those clans who aren't able to obtain territories, don't miss out.

- The clans name appears somewhere on screen or in the chatbox, when a player walks into that area, to let them know which clan currently 'owns' the area they are in.
- An addition to the current clan cloak, whereby the areas your clan currently own appear on it. (This could get messy if one clan owned a number of territories, so some sort of symbol to represent the number of cities owned would maybe be appropriate, or just simply the number owned)
- An examinable flag with the clans icons on it, at the center of each territory owned by the clan.
- For a couple of the large level 1 cities, a purely cosmetic armour set representing that city, e.g. for Falador, a varience of the proselyte armour might be appropriate.
- Free unlimited teleports to any owned territories (Making sure that these don't impact any xp/h or gp/h rates)

Pros
- Clan purpose, as previously mentioned, there is currently no in built benefit to being in a clan, with the exception of socialising and other members to boss with. Any events that are organised by clan owners generally pit the clan members against each other, either in the form of a fashion show, or skilling competions, or the popular PvM bingo events. These are all arranged by clan leaders/members and generally hold a limited in game benefit to players. Territory wars between clans give a "Us vs Them" feeling, and should create bonding between members beyond just playing the same game.
- Similar to the above, weekly events for clans to participate in and plan, which should improve members relationships.

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08-Jan-2023 23:06:11

PvM Jack
Jul Member 2011

PvM Jack

Posts: 2,367 Mithril Posts by user Forum Profile RuneMetrics Profile
- Gold sink, there will be a minimum required to bid on a territory (30m?), with a maximum cap that once hit, can't be bid over (300m?). This both provides a gold sink, alongside giving players with max gear a reason to continue bossing, as they will need money to help pay for the weekly wars.
- This should please both the PvM and the PvP communities, as PvPers get large scale pk and a place to showcase their skills, and PvMers get to put their end game gear to use.
- Can be played by both normal accounts and iron men.
- Shouldn't be as difficult to implement as originally looks like. A lot of the functionality required for this is currently in the game.
- End game content that cannot be 'completed'.
- Wars will be safe areas - Meaning players can bring their BIS items without fear of losing them. There is a lack of areas currently in the game, that PvP wise, having end game gear benefits you without the risk of losing it. Obviously castle wars/clan wars, but they are sadly dead content.

Cons
- With the exception of the development time, I can't think of any, so if anyone can please let me know and I'll add them here.

If anyone wants clarity or my opinion on any part of this, please do let me know and I'll try my best to answer. I understand it's quite lengthy but I tried my best to keep it to the point.

Best Regards,
Jack
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08-Jan-2023 23:06:55

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