Culture should be a collection of relaxing social activities and games.
My current experience with the game is that most acitivities that you do are either related to combat or hard work (woodcutting, smithing.. etc).
But as I role-play and try to image a life in the medieval era there should be plenty of room for leisure activities.
The effects of the proposed culture skill:
- Getting better in the underlying rhythm game (game ticks)
- Reduce grind time with the help of long-lasting passive buffs
- Learn about the lore of runescape
- Repurpose fashion-scape (cosmetic items)
Activities:
- Playing music:
This shall be a rhythm game which is based on game ticks. I imagine this similar to the game Guitar Hero. The player shall be clicking on notes in the correct game tick. For scaling there should be easy songs with one noted every few game ticks. There should be hard songs, as the skill improves, which required 4-5 precise clicks in evety game tick. This activity should be performed in events and could be practised alone. There should be different instruments and different tiers of instruments.
- Dancing:
Also a rhythm game, quite similar to playing music. Might be a good place to use emotes
- Party:
A party should be a social event where players:
-- Play music
-- Dance
-- Serve beverages (through Cooking skill)
-- Wear specific clothes
Parties should be help on gathering places (bars, castles, churches) and each above mentioned element shall fit into the environment. E.g.: heavy armour and battle songs in Relekka longhall, eating seafood; wearing green clothes in Gnome Stronghold... etc.
The result of a party should be a long-lasting passive buff. E.g.: A great party in the Farming Guild results in a one week long +10% XP in Farming.
Each matching contribution to the party shall increase this max percentage that a player can achieve.
My current experience with the game is that most acitivities that you do are either related to combat or hard work (woodcutting, smithing.. etc).
But as I role-play and try to image a life in the medieval era there should be plenty of room for leisure activities.
The effects of the proposed culture skill:
- Getting better in the underlying rhythm game (game ticks)
- Reduce grind time with the help of long-lasting passive buffs
- Learn about the lore of runescape
- Repurpose fashion-scape (cosmetic items)
Activities:
- Playing music:
This shall be a rhythm game which is based on game ticks. I imagine this similar to the game Guitar Hero. The player shall be clicking on notes in the correct game tick. For scaling there should be easy songs with one noted every few game ticks. There should be hard songs, as the skill improves, which required 4-5 precise clicks in evety game tick. This activity should be performed in events and could be practised alone. There should be different instruments and different tiers of instruments.
- Dancing:
Also a rhythm game, quite similar to playing music. Might be a good place to use emotes
- Party:
A party should be a social event where players:
-- Play music
-- Dance
-- Serve beverages (through Cooking skill)
-- Wear specific clothes
Parties should be help on gathering places (bars, castles, churches) and each above mentioned element shall fit into the environment. E.g.: heavy armour and battle songs in Relekka longhall, eating seafood; wearing green clothes in Gnome Stronghold... etc.
The result of a party should be a long-lasting passive buff. E.g.: A great party in the Farming Guild results in a one week long +10% XP in Farming.
Each matching contribution to the party shall increase this max percentage that a player can achieve.
04-Feb-2023 12:51:47