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A Perspective on Sailing

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Gh0sthead
Nov Member 2023

Gh0sthead

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Image you decide to start leveling your Sailing skill.
You go to a port appropriate to your level.
You acquire a boat and click Set Sail.
You're met with an animation screen, and an "event" is randomly generated.

Either your boat lands on an island rich with bananas.
Or an island with buried treasure and a map.
Or perhaps you were unlucky and you shipwreck on a deserted island and you must collect planks to repair your ship.
Each adventure gives you some experience.

As you gain a higher level, you are able to go to different ports which change the "events".
Perhaps you land on an island, and to the east there's a gymnasium of obstacles that require 70 agility; once crossed, you find a mysterious totem that is valuable to the pirates and rewards immense Sailing experience.
To the west you see a burrow that requires 49 Hunter to interact with, and you find a trinket that is valuable to someone, and rewards little Sailing experience.
Maybe north there's a group of skeletons guarding treasure.
To the south there's an absurdly vicious pineapple plant that requires 51 farming to harvest.
Perhaps you find an unconscious float-away and you have to gather food and cook a meal to revive them.

You go back to your ship with all of this treasure, but there isn't enough room to carry it all.
With some tough decisions, you drop the pineapples, and maybe the trinket (if the owner cared about it, they wouldn't have lost it).
You return to the main land, turn in your treasures, and you gather enough currency to upgrade your ship.
Perhaps you buy barrels to store more items on your ship.
Maybe your navigation systems improve and you can enhance your abilities to get "the good events".
Even the hull of the ship can be strengthened to prevent shipwrecks from ever being a bother.
Or maybe you can improve the firepower of your ship by increasing the power or quantity of your cannons.

And near the end of the skill, you're going to need bigger cannons.

04-Apr-2023 15:00:12

Gh0sthead
Nov Member 2023

Gh0sthead

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Polishing the skill to the style of piracy could keep with the OSRS lore.
And having the player balance an ever-depleting stockpile of supplies would challenge the player to calculate their adventure.
Perhaps you would need planks, a hammer, and some rope for repairs.
Maybe bring along food, potions, etc.

The player would also want to store additional equipment to increase the productivity of their own unique adventure.
For instance, on one of the islands, there could be a fishable pool that requires a harpoon.
Fishing the pool has a set reward of experience and material that are desired by some players, but not all of them.
So some players would rather leave the harpoon, and instead carry a tinderbox that could be used to start a cooking fire to save a marooned sailor, or to create an S.O.S. smoke signal.

In the end the player can chain-sail to multiple islands to increase experience and treasure gain, but are limited by the amount of supplies they did or did not bring.
The player could create their own adventure by picking from the buffet that each island has to offer, while using the tools that they prepared beforehand.

And from my perspective, the optimization of inventory, time, and game knowledge is an experience that is unique to Runescape and a true reason why people love playing this game so much.

04-Apr-2023 19:45:33

Zeffirino
Jan Member 2023

Zeffirino

Posts: 394 Silver Posts by user Forum Profile RuneMetrics Profile
Mick Owes Me said :
Endless opportunities with this skill


I agree and this is part of the selling point of Sailing for me. The creative freedom while staying relevant to the lore is endless from the way I see it.

The addition of new bosses and quests locked behind sailing levels/achievements related to the skill can only make these encounters all the more exciting too!

05-Apr-2023 04:37:29

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