- If you walk, a path of ice on the ground will follow you. (where you put your feet, it will change to ice for a few seconds) it will snow where you stand
Spring style walk
- If you walk, small flowers, butterflies will spawn where you put your feet) Butterflies will fly around you
lava style walk
- If you walk, small rifts of lava (smoke) will burst out of the ground where you walk.
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Skill styled walk animations/teleports
Divination - The ground under your feet is bursting and breaking. You will be sucked trough a energy rift or a giant wisp will drag you into the rift (TELEPORT)
Divination - Small wisps cirkle around your feet (when you walk they follow you) (ANIMATION)
Farming - You plant a seed in the ground, it will burst open and a giant beanstalk takes you in high up in the air (TELEPORT)
- If you walk, a path of ice on the ground will follow you. (where you put your feet, it will change to ice for a few seconds) it will snow where you stand
Spring style walk
- If you walk, small flowers, butterflies will spawn where you put your feet) Butterflies will fly around you
lava style walk
- If you walk, small rifts of lava (smoke) will burst out of the ground where you walk.
Divination walk
- Small wisps cirkle around your feet (when you walk they follow you) (ANIMATION)
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Skill styled walk teleports
Divination - The ground under your feet is bursting and breaking. You will be sucked trough a energy rift or a giant wisp will drag you into the rift (TELEPORT)
Farming - You plant a seed in the ground, it will burst open and a giant beanstalk takes you in high up in the air (TELEPORT)
Mining - a rock will appear and you mine it. then a bigger rock appears, you mine it. a HUGE rock appears, you mine it and discover a door. You step trough it and teleport away.
Prayer - You pray at an altar offer bones, but a ghost take the bones. and you follow the ghost (away)
Thieving - A safe appears, you try to open it but fail. then you open the safe with something.. and step in the safe and teleport away)
Construction - You are building a door frame with planks who lay on the ground, then you make a door. Open it and walk trough (teleport away)
Dungeoneering - You take your ring of kinship out of your bag, and try to use it. It won't work so you'll become mad and throw it away, then a hoardstalker catches you and take him with you.
MAX since 18/2/2016
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Quest writer (for fun)
10-Jan-2017 21:37:21
- Last edited on
25-Sep-2017 14:52:52
by
I Achilles
I recommend a chess game walk animation. Think of a soldier type walking animation where the walk is like a march with both forearms held straight ahead holding up weapons at the ready but not swinging back and forth while steadily marching. The run could simply be the legs sprinting ahead while the upper body keeps more or less the same - the back straight and more steady than the legs at this point at least. Is anyone getting this picture right in their head?