Even if you improve component rates from current smithable items, smithing an item takes too much time.
I just made an adamant scimitar and it took me 57 seconds. If you pot up and wear a cape in artisan workshop maybe you can do it in 50 seconds. To get the scimitar to +2 would take 2.5 minutes, and with the rework I'd expect a +2 scimitar to be 4 normal scimitars worth of components.
If you smith for an hour that comes out to 96 scimitars worth of components. You can buy scimitars from shops for 6.7k, so that's 643k of scimitars. If you make money faster than 643k per hour, it still makes sense to buy scimitars rather than make them yourself.
If you could make an 'orichalcum scimitar', because it goes to +3 (and assuming it also takes 50sec to smith) you could get 144 scimitars worth of components per hour smithing yourself. Even if orichalcum ends up giving 50% more rare components, that's still worth just 1.5mil for an hour of work.
Both of these examples are even more unrealistic because adamantite bars need luminite which is better used in rune bars, and 'orichalcum scimitars' don't exist and there is no orichalcum equipment that gives subtle components.
Smithing right now is just too slow, save for elder rune and bane because they go to +4 and +5. Maybe as a fix you could add lower xp alternatives that smithed faster and gave components. Or have an npc who trades 'component packs' for stone spirits or bars, giving something similar to the elite dungeon artifacts that dissemble into a variety of components. Otherwise even with the fixes I doubt much will change.
28-Oct-2019 19:59:50