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Mini JIT
Oct Member 2014

Mini JIT

Posts: 2,205 Mithril Posts by user Forum Profile RuneMetrics Profile
How about letting us smith subtle components on a elder+5 item because as irons that's what we need most to feed spring cleaners. The only things we have now is items like rune scimitar+3 which will use 16 bars takes ages to make, give almost no xp and will give 48 components (45% junk) but the chance of subtle is only 2%. Still not worth it.

So how about adding new elder5 items which can only be used as components at a higher rate or alch at same price (10k / bar)

Or add new elder5 weapons like scimitars and maybe stab weapons (spears/daggers) that give other types of components but that may take longer to add in game due to possible slight combat rework.

Bury them for 50% xp and full components if you worried about to much gp entering the game.

Use divine energy to transmute stone sprits into different components?

There is loads you can do to make it better.

28-Oct-2019 14:03:03

Gorilla Glu
May Member 2016

Gorilla Glu

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Even if you improve component rates from current smithable items, smithing an item takes too much time.

I just made an adamant scimitar and it took me 57 seconds. If you pot up and wear a cape in artisan workshop maybe you can do it in 50 seconds. To get the scimitar to +2 would take 2.5 minutes, and with the rework I'd expect a +2 scimitar to be 4 normal scimitars worth of components.

If you smith for an hour that comes out to 96 scimitars worth of components. You can buy scimitars from shops for 6.7k, so that's 643k of scimitars. If you make money faster than 643k per hour, it still makes sense to buy scimitars rather than make them yourself.

If you could make an 'orichalcum scimitar', because it goes to +3 (and assuming it also takes 50sec to smith) you could get 144 scimitars worth of components per hour smithing yourself. Even if orichalcum ends up giving 50% more rare components, that's still worth just 1.5mil for an hour of work.

Both of these examples are even more unrealistic because adamantite bars need luminite which is better used in rune bars, and 'orichalcum scimitars' don't exist and there is no orichalcum equipment that gives subtle components.

Smithing right now is just too slow, save for elder rune and bane because they go to +4 and +5. Maybe as a fix you could add lower xp alternatives that smithed faster and gave components. Or have an npc who trades 'component packs' for stone spirits or bars, giving something similar to the elite dungeon artifacts that dissemble into a variety of components. Otherwise even with the fixes I doubt much will change.

28-Oct-2019 19:59:50

I Luvdabeach
Sep Member 2019

I Luvdabeach

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
I think someone turned the coal rock at the coal trucks into low level Gem stone rocks. I'm level 78 mining and all I get is a bunch of Sedimentary Geodes and no Coal. The progress bar starts at full and never changes. I am not AFKing. I did send a bug report in game.

28-Oct-2019 20:03:02

8InchDagger
Jan Member 2005

8InchDagger

Posts: 729 Steel Posts by user Forum Profile RuneMetrics Profile
I DON'T WANT TO BE CONTINUALLY CLICKING!!!!!!

I have a carton full of mice with broken left buttons from mining in classic for too many years.

I now just want to click once and watch a movie while the 'poota does the work.

High-frequency clicking rewards reward bots.

8
Old 'n' Smelly
0.....I.....1.....I.....2.....I.....3.....I.....4.....I.....5.....I.....6.....I.....7.....I.....8

29-Oct-2019 11:04:31

Wet Pype

Wet Pype

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
The two biggest problems I see with the coming update are 1.) how it will effect ironmen, who have little to no impact on the games economy in this regard and 2.) how people's view and engagement with the mining and smithing rework will be effected.

Problem:

When it comes to ironmen, there are a decent amount of activities we do that already involve being active or semi AFK and with the mining and smithing rework, mining was removed from that list and allowed us to train both mining and smithing together with the choice of being either AFK or active. Changing this removes the only way ironmen can get ore while being AFK, as stone spirits are hard to come by in abundance. There are also a lot of main accounts that train both skills together, which is the intended result of the skills being reworked at the same time. The concept of getting free money while just being able to click on the screen once every 5 minutes is a problem, however, so I believe we should do a combination of two things.

Solution:

I suggest that there should be two different types of mining nodes, one that produces the current ore in the game, and one that produces untradable ore that cannot be sold, dropped or traded. These nodes could be located in the same area as each other or could be separated to better distinguish where a player should go depending on what they want to mine for, gold or materials. The new ore would have no changes made to them, meaning they can be AFK mined at the same rate in which ore is currently mined, and the changes being implemented could be implemented on the old tradable ore. This change would cause value to increase on all ore prices while allowing people that want to gather their own ore a way to do it any way they like.

When it comes to the changes on disassembling armor/weapon, not many changes should be made besides the changes that are set to be implemented in game already.

Thanks for listening :)

29-Oct-2019 22:22:39

Alioth
Apr Member 2011

Alioth

Posts: 3,303 Adamant Posts by user Forum Profile RuneMetrics Profile
Im sure that even back when mine and smith was still in beta I had mentioned that there would be a flood of ores and to reduce it the ore mines should have still had a limit and respawn timer like trees / fishing spots.

Also a little off topic but may still be related to use of bars, one of the more useful components I find is Clockwork, but even with using steel bars in poh to make Clockwork for dissemble, there like 98% junk and clockwork components seems stupidly rare from them.

So I was wondering if it would be possible to add higher bar tiers to make better tiers of clockwork mechanism with lower junk rate chances?

Edit: for those wondering, it may not be the best of perks but I would like to add Enhanced Efficient perk to more of my tools and weapons
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30-Oct-2019 15:14:54 - Last edited on 30-Oct-2019 15:17:51 by Alioth

Santah Khan
Jul Member 2004

Santah Khan

Posts: 2,858 Adamant Posts by user Forum Profile RuneMetrics Profile
Still no rockertunities in the Old Client. How long does it take? Probably as long as it takes to remove the lag when using the ''new'' client. Forever.

OK I take it back, there are Rockertunities when using the Old Client, I can hear them. Just no graphic to indicate to which ore it is to mine, to get the bonus.

Why can't clicking my Ore Box (in my EOC Bar), reset my Stamina mining bar? If I'm clicking it, I'm obviously not AFK.

31-Oct-2019 00:25:40 - Last edited on 31-Oct-2019 00:36:18 by Santah Khan

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