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Melee is worthless

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Lycantrophyz
Jun Member 2023

Lycantrophyz

Posts: 140 Iron Posts by user Forum Profile RuneMetrics Profile
Melee is the only skill that requires leveling two skills.

Three skills because you can't safe spot.

I was able to afk bound skeletons at lvl 70 necromancy with equivalent gear and simple melee prayer, no special equipment.

Unable to do the same with melee without tier 90 gear ON TOP OF LEVEL 90 CURSES, and the lack of any self healing makes it much harder than magic.

It's absurd and everyone knows it.

28-Sep-2023 04:04:29 - Last edited on 28-Sep-2023 04:05:47 by Lycantrophyz

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
I like melee because of the superior scrimshaw of vampyrism. They come from ports and can't be traded.

Maybe if that ability was used elsewhere, I could use different pocket slot items, and more people would have access to it.

I know there is a vampyrism aura and a lesser version of the scrimshaw that can be traded. Meh.

Also, T4 luck doesn't impress me. I've had the relic turned off for a couple weeks and I seem to get more of the valuable rewards from the rare drop table without it. I'm never getting the Hazelmere ring so why should I care?

28-Sep-2023 15:59:44 - Last edited on 28-Sep-2023 16:02:16 by Roddy Piper

Ladyolake
Jan Member 2008

Ladyolake

Posts: 7,094 Rune Posts by user Forum Profile RuneMetrics Profile
The scrimshaw of vampyrism is same as superior other than time it has that is used.

I enjoy melee although i do agree i dont use it as much as other combat skills.
The richest person is not who has the most. It is who Needs the least.

28-Sep-2023 23:15:36

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
Mostly the same. Both scrimshaws have a max healing of 200 per hit. The superior is at a rate of 1/15 compared to 1/20 from the other.

That's not as much of a difference as I had thought. I never actually used the regular version, I make my own superior scrimshaws.

The aura has a max healing of only 50 per hit, at 1/20 rate.

29-Sep-2023 01:19:20

Sheepman
Dec Member 2021

Sheepman

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
Love Melee!


Seen the Beta where hitcaps are going to 30000 so this will help melee alot with Berserk so using high damage moves like zuk overpower/ Choas roar Dclaws could see massive utlizable burst damage melee drastically needs. Could be a light at the end of the berserk/damage burst tunnel!

But the Bleeds still need some work.

Choas roar needs to be ditched with bleeds; and used for Abilitys like Ignious overpower/Dclaws or hurricane. that way if it also had a reduced time to 30s; it wouldent be so drastic reducing the time as you can use it with slaughter/tendrils or ezk for massive damage. However its better to use with a damage burst then anykind of bleed. Why? Well it turns the bleed into a form of damage burst; which its not intended.


Bleeds are best as low damage continuous hit that can be used with soul split/scrim of vamp and vamp aura; while being utilized with Jaws for anykind of basic adrenaline gain. It helps heal the user a lot vs single big hits; all while being able to be further empowered if they added Split Soul for melee to increase the damage of mainly all basics/bleeds while out of berserk.

It would be better to reduce cooldown times on bleeds like slaughter and blood tendrils to get more adrenaline return from them as usually spikes/dismember are the primary bleeds used which give a good boost; but having slaughter/blood tendrils more available in conjunction with spikes/dismember would be better then having chaos roar for either.

Ezk needs a fix once and for all; havign it Instant Kill an oppoent under 50k; and do a bleed similar damage range (50-75k damage) for 30 seconds no chaos roar would be a good fix. Another would be instead of extending the EZK bleed; have applying the bleed deliver instant damage burst that is used on the spot; to prevent creating a damage slog.
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29-Sep-2023 03:37:34 - Last edited on 29-Sep-2023 03:38:48 by Sheepman

Sheepman
Dec Member 2021

Sheepman

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
I made a post hating on Necromancy recently; and while I dont really hate the style or combat in it self (think its well done!) I hate the fact of the leeway its been givin and the fact burst damage (10k+ hit) are just seen as the norm while all the original styles are pained by slogs like current leng spec for tiny increases in comparison.

Another is the sheer competence of gear.

Robs of the first necromancer (T95) have 1800 armor bonus and 126 total set damage

Vestments of havoc (T95) have 1040 with 126 total set damage (No gloves)

so with gloves vestments have about 10% more set damage bonus; with almost HALF THE ARMOR RATING!! an example of leeway necromancy was given; that Melee was clearly punished for having a tiny bit of leeway. 13 damage boosts for 800 lost armor points.

I mean its almost Night and day. You would almost think the vestments of havoc bugged
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29-Sep-2023 03:46:55

Pulseironic
Mar Member 2020

Pulseironic

Posts: 361 Silver Posts by user Forum Profile RuneMetrics Profile
you complain about the vestments being lower armor, but it fits zamorak for them to be. youre trading protection for power and its how he works. plus with melee having the ability to have both a scrimshaw and aura of vampyrism going at the same time as soul split, you dont need the armor.

29-Sep-2023 09:14:48

Sheepman
Dec Member 2021

Sheepman

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
Pulseironic said :
you complain about the vestments being lower armor, but it fits zamorak for them to be. youre trading protection for power and its how he works. plus with melee having the ability to have both a scrimshaw and aura of vampyrism going at the same time as soul split, you dont need the armor.


It fits zamorak them to be? Fallacy?? okay.. we will talk logic.

1. The power increase is laughable in pale comparison to necromancy robes. A few buffs would help it. Even then an armor increase would be necessary

2. You must not use melee often.. Scrim , vamp aura and soul split work ONLY if you are not taking crazy amounts of damage and once your damage intake suppresses and/or your damage output is limited; game over. Melee in berserk heals less then with bleeds due to diminishing returns and limits; so keep that in mind. Berserk diminished healing returns and increased intake on top of no armor rating is a recipe for disaster (not the quest)!

Last time I checked Cryptbloom/animate dead was renowed for its damage reduction; not for copious damage intake; same with necromancy tank. Not for being a "glass cannon" that cant beat the tank with a cannon. No comparison!
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29-Sep-2023 18:05:32 - Last edited on 29-Sep-2023 18:11:22 by Sheepman

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