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'You be the Judge' results!

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Mod Kathy

Mod Kathy

Jagex Moderator Forum Profile Posts by user

'You be the Judge' - Results


Hi everyone,
We've had quite a few requests posted up to find out about what went on in the 'You be the Judge' insider session so this thread has been created.
5 ideas were pitched at RuneFest. These ideas were each created from multiple player suggestions as many were along the same lines. To be clear, only one idea was selected for Content to look into making. The other ideas aren't being made!
So without further ado, the results:
- Altarless runecrafting training game - 27% - The winning idea!
- Custom-constructed Agility Course - 26%
- Player Owned Greenhouse - 16%
- Co-op statue building D&D - 11%
- Big Game Hunter hunting D&D - 9%

Altarless runecrafting training game:

The `Alterless runecrafting training game` would be a new skilling area. It wouldn’t require alters or the player running to and from the bank. It's a totally different way of training runecrafting which doesn’t make runes, it's purely for XP. Players would be getting a totally different way to train runecrafting that will scale all through the skill. The area would be huge and awesome.


Custom-constructed Agility Course:
It would be an area with a number of hot points that players could build custom agility obstacles on. Each obstacle built would set what routes could be taken across the course. There would be a number of different ‘random’ effects around the course, which need to be considered when building the obstacles. These random effects could change every so often, so the player would have to adapt their course.
The player would have to balance what they build where with what random effect is going on to provide the fastest route and gain the best xp rates. It uses a player’s Agility and Construction level as requirements to what can be built. If a player has the best route set it will provide the best agility xp in game, based for level 85 agility

Player Owned Greenhouse:
The POH greenhouse would allow players with 85+ construction and farming levels to store; fruit, vegetables, flowers, herbs, bush & tree seeds, and saplings. It could result in up to 4 new farming patches or 2 nursery patches, plus a compost bin in the house. The higher level the greenhouse and players skills, the more choice in the types of seed and sapling they could store, which would in turn free up bank space.

Co-op statue building D&D:
An artisan would appear in the centre of a city on a weekly basis, building a commemoration statue for a special event. He is just adding the finishing touches when a hoard of imps buzz in like locusts. They strip the statue and steal all the shinies.
The player’s job is to locate all the missing parts and return them to the artisan and help him rebuild the statue in time for the commemoration ceremony, for a reward in smithing, mining, construction and magic.

Big Game Hunter hunting D&D:
Each week players would be able to take on hunting tasks for new rare creatures which have started to make an appearance. These would be more dangerous and intelligent than current hunting creatures requiring new techniques to capture, not simply placing down a trap and waiting.
This would largely be a reward incentivised activity, with completing the hunt resulting in tokens exchangeable for rewards of the players choice, which could include XP, the ability to temporarily set up more traps at once and new pets among other things.

Feel free to post up your comments on these ideas and the results but remember, only the winning idea is being looked into! :)
=Kathy=

20-Dec-2011 17:05:10 - Last edited on 06-Jan-2012 15:32:29 by Mod Kathy

Alaz

Alaz

Posts: 13,224 Opal Posts by user Forum Profile RuneMetrics Profile
Sounds quite cool! If it's only now being sent off to the content developers, I'm sure it will take months to get into the game.
I always enjoy "Guaranteed Content Poll" sorts of things. I think it really makes the players feel like they have a hand in picking the future of Runescape. I'm glad that they have become slightly common in the last year or so. :)
I personally dislike training RC as is with a passion - so I'll be looking forward to this!
~ Alan ~
The world is much bigger than just your world.

06-Jan-2012 18:16:58

Huntorotron
Jun Member 2023

Huntorotron

Posts: 980 Gold Posts by user Forum Profile RuneMetrics Profile
These all sound great! I love the greenhouse idea that adds to the housing and farming and combines the two... I think farming itself may need some upgrades. Really the only benefits is gaining herbs for herblore. Possibly increasing the amount of herbs you're able to grow by allowing more space in your house to grow it? like an additional 4 herb patches. Or! It could be like at level 30 you get 1 herb patch then as you progress levels up to 85 being the max at which you get 5 herb patches... maybe even attach a quest in the druid place (which has been semi-neglected) near falador! I'd love to see that place get some upgrades because I feel that it is more desolate than the elven land in the far west ;D
mkay enough nerd talk... :P
Definitely a more "fun" minigame that involves runecrafting... something that the whole community could collaborate and play.
Also! I think this game needs another dungeon like the Nexus and godwars. Those added a LARGE upgrade to the games PvE group excitement. As well as adding solid equipments for people to use and to sell (increasing the economy).
Maybe a new boss this year could be included as well?
Does not compute.

07-Jan-2012 02:06:11 - Last edited on 07-Jan-2012 03:18:52 by Huntorotron

Conqueress

Conqueress

Posts: 2,238 Mithril Posts by user Forum Profile RuneMetrics Profile
They all sound like pretty great ideas! :) I wish they could all be added into the game, but that would probably take much more time.. So I think the runecrafting one would be excellent. :D
*´¨)
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(¸.•´ (¸.•` ¤ Conqueress *´¨)
"You may encounter many defeats, but you must never be defeated." - Maya Angelou

07-Jan-2012 19:45:10

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