In a world where a greater evil lurks around every corner, heroes must stand ever vigilant against the rising tides of new threats. The Initiative is a loosely formed organization focused on distributing information to those willing to help the cause. If you are an able bodied adventure of any repute, great or not, then heed the call. The common men and woman of Gielinor are counting on folk like you to stand stalwart against the unebbing flow of threats that loom over the kingdoms.
The goal of the Initiative is to present a platform with which players of all backgrounds and experience can easily create and enjoy wholesome, original roleplay content. Quick reference posts are available for creature types, encounter types, equipment stats and difficulty tiers. These are here only as a guide and can be freely modified by each individual party as they see fit, though any modifications are welcome to be posted as rule variations for the community to explore and try out. In time, Campaigns will be added so that players can create encounters that not only affect the immediate storyline they are participating in but also impact a greater, more open storyline contributed to by all that choose to participate.
There are more than just combat style encounters, so players are welcome and encouraged to seek alternate resolutions to encounters.
A note on difficulty Tiers
Difficulty tiers do not solely reflect a player's skill and the skill of the enemies they face, higher tier encounters are meant to be challenging and grueling than low tier encounters. Tiers are also designed so that if a player out gears another in a specific encounter they will have an advantage, but not be invincible.
Step 1) Roll a d100 and consult the encounter table
Encounter types:
Rescue: 1-10
Defense: 11-20
Retrieval: 21-30
Escort: 31-40
Eliminate: 41-50
Sabotage: 51-60
Spy: 61-70
Assassinate: 71-80
Capture: 81-90
Interrogate: 91-100
The goal of the Initiative is to present a platform with which players of all backgrounds and experience can easily create and enjoy wholesome, original roleplay content. Quick reference posts are available for creature types, encounter types, equipment stats and difficulty tiers. These are here only as a guide and can be freely modified by each individual party as they see fit, though any modifications are welcome to be posted as rule variations for the community to explore and try out. In time, Campaigns will be added so that players can create encounters that not only affect the immediate storyline they are participating in but also impact a greater, more open storyline contributed to by all that choose to participate.
There are more than just combat style encounters, so players are welcome and encouraged to seek alternate resolutions to encounters.
A note on difficulty Tiers
Difficulty tiers do not solely reflect a player's skill and the skill of the enemies they face, higher tier encounters are meant to be challenging and grueling than low tier encounters. Tiers are also designed so that if a player out gears another in a specific encounter they will have an advantage, but not be invincible.
Step 1) Roll a d100 and consult the encounter table
Encounter types:
Rescue: 1-10
Defense: 11-20
Retrieval: 21-30
Escort: 31-40
Eliminate: 41-50
Sabotage: 51-60
Spy: 61-70
Assassinate: 71-80
Capture: 81-90
Interrogate: 91-100
18-Jul-2019 00:40:34 - Last edited on 18-Jul-2019 02:32:04 by Isitoka