I know at least one of you had thoughts you wanted to express. Well, go on and say them.
But avoid naming names and baiting
, be civil: the moderators are watching, and you'll sooner make an example of yourself than the fellow you sought to make an example of.
Don't forget to go put in your "votes" on the survey thread first, it'll help before commenting.
My Thoughts on the Blacklist
I was around back in the day when blacklists could be on clan threads, names open to the public for all to read. While it accomplished the purpose of ''lookout, this fella's not someone you want to be around'' it also had the tradeoff of sticking someone with a bad rep if they made one bad mistake, and harder to improve one's image.
I notice some players get extremely attached to some characters, and would be more likely to be disruptive nuisance (read: screw the general rules of getting along in public rp) on the characters they liked a lot than the ones they didn't focus on quite so much. Limiting blacklisting to the characters where the troublemaking was done can certainly work out. The player is less attached, and less likely to let their emotions type out their actions rather than their head.
World Antagonism
I'm biased as a fellow who spent most of his time in antagonistic rp clans, but I have no problems with world antagonism. But for the love, don't give me a boring ''I want to rule the world!'' reason, make me interested in what's going on, and why its going on.
Invasion Time
I was around back in the day of ''24 hours and we're gonna slaughter you.'' It made procrastinating threats from acknowledged players hard but allowed time to respond, but it takes 10 seconds to find the ''attack when everyone's busy because we live in a different timezone/environment'' loophole. Trying to set up a meeting and having a timer if wrongly ignored (the part up for interpretation) can fix both, but is the group really worth rp'ing with if they ignore?
Don't forget to go put in your "votes" on the survey thread first, it'll help before commenting.
My Thoughts on the Blacklist
I was around back in the day when blacklists could be on clan threads, names open to the public for all to read. While it accomplished the purpose of ''lookout, this fella's not someone you want to be around'' it also had the tradeoff of sticking someone with a bad rep if they made one bad mistake, and harder to improve one's image.
I notice some players get extremely attached to some characters, and would be more likely to be disruptive nuisance (read: screw the general rules of getting along in public rp) on the characters they liked a lot than the ones they didn't focus on quite so much. Limiting blacklisting to the characters where the troublemaking was done can certainly work out. The player is less attached, and less likely to let their emotions type out their actions rather than their head.
World Antagonism
I'm biased as a fellow who spent most of his time in antagonistic rp clans, but I have no problems with world antagonism. But for the love, don't give me a boring ''I want to rule the world!'' reason, make me interested in what's going on, and why its going on.
Invasion Time
I was around back in the day of ''24 hours and we're gonna slaughter you.'' It made procrastinating threats from acknowledged players hard but allowed time to respond, but it takes 10 seconds to find the ''attack when everyone's busy because we live in a different timezone/environment'' loophole. Trying to set up a meeting and having a timer if wrongly ignored (the part up for interpretation) can fix both, but is the group really worth rp'ing with if they ignore?
10-Jan-2017 19:18:12 - Last edited on 10-Jan-2017 19:31:19 by heretic hary