I've always liked this sort of thing. The quintessential band of heroes, wanderers, what have you, provides solid grounds for a variety of roleplays. I know for a fact that there is a desire for this sort of role-play, but the question is how to pull people in, how to entice those in the outskirts of the community. To be honest, little bands like these exist. In fact, I think they're prevalent. The problem is quite a lot of the role-players in them avoid the old freelance hotspots because they are seemingly tainted by toxic interactions from POKs (the usual suspect), melodrama, and general petty disagreements.
I think the drifting nature of this idea is wonderful. However, there would need to be some sort of reason for the character to show up in the first place (at least for me because I am not fond of metagaming even to find RP). Along the same lines, how would members of this group stay in contact, etc. I think these sort of questions are important to answer. In the end, I think a network of wanderers or some sort is a great idea. However, I don't think a base or some sort of HQ is the right answer to these problems.
Anyway, this is more me airing my thoughts than proposing solutions. I apologize if my two cents don't have a lot of purchasing power, but it's late, and I'm tired. I'm looking forward to what this thread brings.
06-Dec-2016 06:42:19