Add the following buffs to all d&d's to incentivize players to do them more:
Anima islands: Add buyable with reward currency tradeable sacrifice, devotion, transfigure and tuska's wrath ability codex. They will cost more currency in exchange for the codex to be tradeable and able to be sold or given to other players. This will give players a reason to keep doing anima islands even after unlocking every reward.
Agoroth: Make black pearls tradeable so players who don't need the xp from the pearls can sell them or give to other players to use. In all the times I've done my weekly agoroth, I've never seen a maxed player other than myself do this d&d.
Balthazar Beauregard's Big Top Bonanza: Make all the cosmetic items from the circus tradeable to give players a reason to do this after completing their own sets.
Big Chinchompa: Make all quota tickets tradeable to give players with 200m hunter a reason to still do this d&d.
Champion's Challenge: Make all champion's scrolls tradeable to give players who've finished this d&d a reason to still grind monsters who drop scrolls.
Court cases: Make court summons tradeable and able to be toggled on to still receive after completing this d&d.
Deep sea fishing randoms: Add the ability to pay gregg gp for him to spawn any random events. These spawned random events can be seen by anyone.
Demon flash mob: Make demon flash mobs drop all other tradeable title scrolls to incentivize players to do flash mobs more often.
Effigy incubator: Make effigies including the pets from this d&d tradeable.
Evil tree: Make evil trees give guaranteed sack of wild rewards and a small chance of a sack of very wild rewards. Doesn't matter if evil trees aren't in wildy, give players a reason to do them.
Familiarisation: Make shaman's outfit pieces and charm drop enhancer tradeable.
Fish flingers: Make all rewards from this d&d tradeable.
31-Jul-2023 05:37:07