Suggested Intro Quest: Part 1
The player goes up to the Champion's Guild [insert a reason such as nostalgia, you were passing by anyways, you forgot why you were coming, you think you had a letter from the guildmaster, etc]
The player is suddenly shouted at by the guildmaster in a forceful way to fetch 3-4 seemingly mundane and random items.
For example:
- several ores from the nearby rocks
- some logs from the nearby trees
- some weeds
- 3 beers
The player doesn't have to "collect" them ... you can buy them, trade for them ... whatever ... just so long as you deliver them.
Once the player fetches them and returns them to the Guildmaster, he takes out a giant stamp, slams them down on several parchments ... and then chugs the alcohol (either what you brought him or his own stash).
The player is then introduced to the real problem and a new NPC: the guild auditor
The Guildmaster and Auditor explain to the player everything.
The Guildmaster states that with everything that happened the last few years, he couldn't give out the various requests that the guild receives. Mostly because once the new guild member does Oziach's seemingly obsessive need to exterminate dragons, they rarely drop back by.
He pulls out a giant binder with lots of papers in it.
In addition, the guildmaster points out that a lot of the requests he receives aren't real "quest" material. some are mundane material requisitions. Some are illegible. Some he couldn't give out that while they might be "questy", they didn't have return addresses or the name of who to return to.
Sadly, the amount of paperwork built up. Then the auditor came by. The auditor however is very much a rules lawyer.
The guild has nearly 20 years worth of 'quest' requests to take care of. And they have a deadline.
Of course, as a well known member of the guild, the World Guardian (and pointing to bylaws), you are ... recruited ... to help.
05-Jan-2023 03:44:07
- Last edited on
05-Jan-2023 04:00:31
by
Deltaslug