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Vorkath Necro/Skilling Bosss

Quick find code: 185-186-81-66290876

Deltaslug

Deltaslug

Posts: 32,700 Sapphire Posts by user Forum Profile RuneMetrics Profile
tl;dr - create a "skilling" and Necromancy encounter where the player puts the body and spirit of Vorkath to rest

Vorkath is a tormented soul. Created by the Dragonkin as a weapon. Then abandoned by the Dragonkin and labelled a failure. Only to then get resurrected by a Mahjarrat and used as a weapon.

The Player Character/World Guardian recently took up Necromancy and supposedly said they would be a "nice" Necromancer. I say we put that to the test.

Requirements: Completed Battle of Forninthry, some skills as required

The adventurer manages to track down Vorkath. Instead of trying to slay the dragon (hardly a first), the adventurer opts to try to put Vorkath to rest using an ad hoc ritual to counter Zemouregal's efforts.

However, unlike the proper ritual sites, you will not have the luxury of a pedestal for a focus, nor immediate access to your vessel. So you will need to try to minimize distractions or anything that would interfere with the ritual.

The adventurer will need to perform:

- a standard ritual several times. Like the rituals you see in Um, you will see several distractions. These will need to be cleared out to contiune.

- protecting Vorkath. Zemouregal's Necromatic energies linger wherever Vorkath flew off to. Undead will rise to annoy Vorkath and to taunt you. Luckily, the player can summon allied undead to keep the aggressive undead off Vorkath. (The friendly ones will recognize what you're trying to do and be supportive of that.)

- siphoning/neutralizing stray nexuses of energy. Runecrafting, Divination, and/or Prayer could be used as ways to neutralize pockets of energy that appear that slow down, counter act, etc the ritual you are trying to perform

23-Nov-2023 23:32:52

Deltaslug

Deltaslug

Posts: 32,700 Sapphire Posts by user Forum Profile RuneMetrics Profile
Vorkath won't resist the player character during the ritual. Vorkath will remain stationary. Any intruders will head towards Vorkath.

One of the mechanics to put the player at "risk" is that anything that would disturb Vorkath, such as an aggressive undead or an unwanted energy source interrupting the ritual, will cause Vorkath to lash out. The energy will interrupt the player somehow (ie: stat reduction, setting back the ritual). Too much interference, and Vorkath will simply pass out as you fail to put his body and spirit to rest Forcing the player to have to start all over.

23-Nov-2023 23:33:04

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