--- Faster Movement for a duration of time with special animations for each combat style ---
Momentum Shift (Melee)
Harness your awareness of gravity to bypass the measly human mechanics, side stepping from one leg to another to gain faster movements through momentum.
Combo Roll (Range)
Lose weight fast to enable your agility to be light as a feather without the chicken thighs.
(In all seriousness, I'd probably name it something like: Drift Rolls)
Dead Walk (Necromancy)
Die for a duration of time as you shift away from your body to be teleported exactly where you left off in the ghost state, reviving your body through your necro-being.
Telecraft (Mage)
Cut a clear pathway to your destination to be teleported on route for a duration of time.
The only problem with this game is that it runs on tiles and time frames on 0,6 seconds ticks! So more advanced time and movements for combat won't work!