As Pulseironic mentioned, there were quests, that'll you'll even encounter in OSRS, is that there were 3 skill locked behind quests.
Invention and Archaeology have tutorials that act like quests ... or quests that act like tutorials ...
In this case, they still teach you the proper 101 behind how to use the skills. Do this thing and that thing to get a certain result and then do this to do another thing.
For those 2 skills, there wasn't really a full story line behind them either. So you kinda just needed the tutorials to really do the skills.
Back in the day ... Druidic Ritual for Herblore, Rune Mysteries for Runecrafting, and Wolf Whistle for Summoning ....... did jack squat for teaching you how to use the skills.
Druidic Ritual didn't teach you how to clean herbs, put herbs into vials of water, or why you mixed certain ingredients to get certain potions.
Rune mysteries was just a glorified delivery quest to take a package to the Wizard Tower and go "oh thanks for delivering the macguffin. you seem trustworthy. how about we let you in on the super secret skill of runecrafting?"
Wolf Whistle also didn't do all that much to teach you about summoning. It did do a little better with the lore side of explaining it ... but not the mechanics of how to do it.
Necromancy is ... different ....
Archaeology, they added in all of the various Mysteries to explore. You either dug up the old journal entries or sent research teams to investigate something you found. Not a traditional questing approach.
This is the first time they actually put some story into why you do a skill. The skill and quest and tutorial have an intertwined goal, something most of the other skills lacked until now.
You have a reason to learn it (new threat) and are given the resources to learn. Then they try to provide other narrative behind the skill.
14-Sep-2023 01:26:25