I've wanted to marry RuneScape's IP to other formats, like Battle Royale, Moba, RTS, tower defence...
I think there are some exceptionally well designed aspects of RuneScape which would translate well into other types of games: the combat triangle, armour/weapon tiers, special attacks, RuneScape's gods, RuneScape's cities, some iconic RuneScape quests...
But to me I'd want to see it as a stand alone game, not just another dead minigame. Why? Well I think a large portion of the RuneScape playerbase just isn't interested in these types of ideas, so putting them inside the main game is wasted on them, but additionally there is a substantial disdain for RuneScape from gamers outside of RuneScape who might be willing to try a different game just based on RuneScape's IP.
How do I imagine a RuneScape BR?
Players start randomly spread out across a simplified Gielinor. They have a bronze sword and wooden shield to start. They run around fighting other players, collecting materials to make armour and weapons, and opening hidden chests to find armour and weapons. There are no levels, or everyone is just max level. Hostile creatures close in from the edges of the map, with warnings to the player of their approach. If they reach you, you can fight back but inevitably you'll get killed by the NPC armies just like the gas or storm in other BRs.
Some significant differences to normal RuneScape: smaller inventory (maybe 5 slots), dedicated resource slots(like fortnite) for generic 'metal', 'leather' and 'cloth', universal crafting locations for making gear instead of anvils/tanners/looms, no accuracy penalty for weapon/armour mismatch or automatic armour switching to match weapon switching...
16-Feb-2021 03:50:46