I want to suggest some changes to the melee combat style, mostly to the Trimmed Masterwork Armour.
I personally really enjoy the TMW armour, since its created using different contents of the game, and I want to suggest some improvements to it. The idea is to use some existing itens to make the complete armour used on more situations.
1- The possibility to add the laceration boots effect to the TMW boots. To do this, an enhanced laceration boots would be "sacrificed" in order to add the effect do the TMW boots. This could be made through smithing, for example.
2- The possibility to add the gloves of passage effect to the TMW gloves. Same way of the boots, an enhanced gloves of passage would be "sacrificed" to add the effect to the TMW gloves.
3- The possibility to add the jaws of the abyss effect to the TMW helm. This is a bit different since it doesn't have an upgrade. I'd suggest to add a drop to the Abyssal Savage to upgrade the jaws to T90 (so it also has a rare drop). The way to add to the TMW helm is the same of the other suggestions.
4- I'd love to make a similar upgrade using the Vestments of Havoc, but instead of adding their passive directly to the TMW armour, it could be placed on an armour stand inside the Fort Forinthry to receive their passive effect (maybe only when wearing the TMW armour or T92+ melee amour). This could also be something to add to the other combat styles too.
All of those changes wouldn't be tradable and the player would need to do the upgrades manually, requiring high smithing levels.
I want to share some ideas about possible upgrades to the matriarchs rings too. I'd love to see them working similar to the EOF amulet, but with passive effects instead. The player would sacrifice and item to add the passive to the ring.
Examples:
Melee: abyssal scourge (abyssal parasites)
Ranged: blighboud crossbows (save bolts)
Magic: any elemental staff (save runes)
Other weapons could be added, those are only examples
Thanks for reading
JotaPode
10-Jun-2023 01:56:35