Just so we don't hear stories of players with dangerous pvp toggled on getting one shot by a player with 120 necromancy and t95 necromancy gear in a few weeks, can we preemptively ban the use of all and any necromancy related content from dangerous pvp toggled on in wildy?
At least with the current three combat styles you can counter them, but necromancy will be op for warbands and since necromantic abilities have a massively higher hit chance and essentially never miss, players using demonic skull can't escape necromancers attacking them. Not even tank gear can make a necromancer miss with their abilities.
I'm already seeing a way that 120 necromancy pkers can tb and use necromancy ultimates on a target to one hit them in a single tick by delaying and stacking attacks (jagex will forget to make necromancy abilities drain adrenaline when attacking new targets like how it does for the current combat styles).
For safe pvp like goebiebands, minigames and duelling, necromancy doesn't have any risk of making the other player lose their items therefore they can be allowed.
We all know the rich pkers will buy t95 necromancy mainhand and offhand and armor as soon as there's some in stock from the two bosses dropping them, so I estimate August 11 is when we'll start seeing pkers using bis necromancy gear.
Necromancy conjures will be allowed in dangerous pvp I bet they're treated as basically combat familiars and pkers can just keep summoning more if their victim kills their conjures.
It's an entirely new combat style that pkers will master to have a massive advantage over regular players using the vanilla 3 combat styles, so jagex needs to nip the necromancy problem in the bud before the inevitable outcry.
Especially when I bet there'll be a way for pkers to skull trick using necromancy to somehow turn on other player's skull on even if toggled off. This needs to happen so players don't lose their gear while doing flash events. Yes, gear is brought to events.
16-Jul-2023 09:38:20