Forums

Ban Necromancy in PvP

Quick find code: 185-186-348-66283607

Jeremy Cheng
Aug Member 2013

Jeremy Cheng

Posts: 25,647 Sapphire Posts by user Forum Profile RuneMetrics Profile
Just so we don't hear stories of players with dangerous pvp toggled on getting one shot by a player with 120 necromancy and t95 necromancy gear in a few weeks, can we preemptively ban the use of all and any necromancy related content from dangerous pvp toggled on in wildy?

At least with the current three combat styles you can counter them, but necromancy will be op for warbands and since necromantic abilities have a massively higher hit chance and essentially never miss, players using demonic skull can't escape necromancers attacking them. Not even tank gear can make a necromancer miss with their abilities.

I'm already seeing a way that 120 necromancy pkers can tb and use necromancy ultimates on a target to one hit them in a single tick by delaying and stacking attacks (jagex will forget to make necromancy abilities drain adrenaline when attacking new targets like how it does for the current combat styles).

For safe pvp like goebiebands, minigames and duelling, necromancy doesn't have any risk of making the other player lose their items therefore they can be allowed.

We all know the rich pkers will buy t95 necromancy mainhand and offhand and armor as soon as there's some in stock from the two bosses dropping them, so I estimate August 11 is when we'll start seeing pkers using bis necromancy gear.

Necromancy conjures will be allowed in dangerous pvp I bet they're treated as basically combat familiars and pkers can just keep summoning more if their victim kills their conjures.

It's an entirely new combat style that pkers will master to have a massive advantage over regular players using the vanilla 3 combat styles, so jagex needs to nip the necromancy problem in the bud before the inevitable outcry.

Especially when I bet there'll be a way for pkers to skull trick using necromancy to somehow turn on other player's skull on even if toggled off. This needs to happen so players don't lose their gear while doing flash events. Yes, gear is brought to events.

16-Jul-2023 09:38:20

noninie
Jun Member 2023

noninie

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
The 'in a few weeks' bit seems alarmist.

Do we have any evidence that high level Necromancy gear will be tradeable? We won't get it solely (if at all) by killing monsters, remember. Rituals have been mentioned as being important, perhaps unavoidable.

16-Jul-2023 09:47:47

Jeremy Cheng
Aug Member 2013

Jeremy Cheng

Posts: 25,647 Sapphire Posts by user Forum Profile RuneMetrics Profile
Tomato 56789 said :
PvP still exists? :p

It does. Whether or not the pvp community is tiny, this needs to be addressed. Unless the thursday video and blog specifically mentions how necromancy will interact in pvp situations, I'm going to assume it won't be balanced by the fact that necromantic damage will count as typeless and therefore won't be reduced by animate dead giving necromancers a huge advantage in addition to their guaranteed hits. I believe at 120 necromancy and t95 weapons, necromancy abiltities will have the same base hit chance as other t95s with the addition of a effect similar to strong guard type on the abilities, with a curve rising that essentially gives them a additional 50% hidden increased accuracy. This negates a large portion of the defensive boost tank armor gives against vanilla combat styles, and needs to be nerfed like how animate dead was nerfed in pvp combat.

18-Jul-2023 19:29:55

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
I don't support banning it at the start, mainly because I don't believe the Runescape Deca-trillionaires who get 120 necro the day of release will be doing pvp lol. What we are more likely to see are people just getting 200m for highscores on their mains, getting it on thier alts for comp cape back, then either switching to their ironman accounts or quitting until the next skill
Casual legacy trash of 19 years in RS, author of 6 books irl

18-Jul-2023 21:35:53

Jeremy Cheng
Aug Member 2013

Jeremy Cheng

Posts: 25,647 Sapphire Posts by user Forum Profile RuneMetrics Profile
Other than death skulls having a mechanic disabled in pvp all other necromancy abilities aren't changed in pvp. This confirms that it's OP and should be banned, I'm already seeing ppl get 1 shot by someone using spectral scythe 3 times on them.

14-Aug-2023 00:59:44

Quick find code: 185-186-348-66283607 Back to Top