Forums

(Detonate) Melee Ability

Quick find code: 185-186-335-66280424

Sheepman
Dec Member 2021

Sheepman

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
Hello I have a suggestion for a an ability based on detonate; but a melee version!

This version would simple execute a bleed attack animation on the target; however this bleed will be delayed based when the ability is clicked a second time; similar to detonate.

This would create a bleed, from when the ability is clicked; which would be useful for things like keeping a scourge stacks and a bleed before a Greater barge (Such as before berserk).

The damage would be relativity low, as it would be more used for scourge stacks/Jaws adrenaline gain, not for direct damage increase.

Thanks for reading!
<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<
>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>>
<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<
>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>>

21-May-2023 20:52:13

Sheepman
Dec Member 2021

Sheepman

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
333333333 said :
I think we already have enough melee bleeding or per second damages?


2 reasons:

-Maximize bleed potential by activating when ready to strike (such as g barge) for jaws of the abyss.

-As another way to extend the scourge bleed vs using dismember + strength cape, at a remote distance.

Not suppose be heavily damage based just as help to scourge stacks/adrenaline gain.
<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<
>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>>
<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<
>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>>

22-May-2023 18:27:42

Quick find code: 185-186-335-66280424 Back to Top