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Fort Forinthry: Treasury Room

Quick find code: 185-186-289-66277816

Jeremy Cheng
Aug Member 2013

Jeremy Cheng

Posts: 25,647 Sapphire Posts by user Forum Profile RuneMetrics Profile
Now that the fort has a brand new kitchen for serving banquets for your guests, how about we add a new building called the treasury? You're the duke/duchess/dux of the fort, you'll need a building to handle your monetary affairs and budget for your fort's services. After all, being a lord isn't cheap.

Treasury tier 1: All tradeable alternate currencies, such as trading sticks, archery tickets etc can have their cost paid in gp, meaning if you have to pay trading sticks for let's say
entering the hardwood grove you can now pay the cost in gp instead. Additionally, players can claim a small amount of daily oddments that resets every day (so if you don't pick this up per day you'll miss out that day's free oddments) from the treasury master.

Treasury tier 2: Buying anything from the travelling merchant has a once per day small chance of rewarding a travelling merchant coupon, the coupon is sent to your currency pouch when the chance procs after the item you bought from the merch is in your inventory. Additionally, you'll get 10% increased castle wars tickets, ba honor points, mage training arena pizazz, and warrior's guild points.

Treasury tier 3: Players can now buy and sell tradeable crushed anima from shattered worlds, this allows for tradeable compressed anima after it was nerfed to be untradeable. Additionally, zemomarks can now be brought over to the main game and traded between players by right clicking your zemomarks while in new varrock and turning them into "extradimensional zemomarks". Extradimensional zemomarks are tradeable both player to player and in ge, allowing for far easier purchase of chromatic partyhat.

Thoughts?

05-Apr-2023 19:05:21

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