I suggest the members skill Thieving to be made f2p, along with the following members content to help train the skill to level 99.
* PP = Pickpocket
Level 1: Man (PP)
Level 2: Vegetable Stall
Level 5: Baker's Stall
Level 10: Farmer (PP)
Level 15: Female H.A.M (PP) - New F2P Area: H.A.M hideout in Lumbridge
Level 20: Male/Guard H.A.M (PP) - H.A.M
Level 22: Wine stall
Level 25: Wall Safes - New F2P Area: Rogues' Den in Taverley
Level 25: Al Kharid warrior
Level 27: Seed stall
Level 28: Master Farmer (PP) - Not visible in F2p world
Level 32: Rouge (PP) - Not visible in F2p world
Level 35: Fur stall - Allow the Fur Stall in Varrock to be stolen
Level 40: Guard (Varrock, Falador, Edgeville, PortSarim)(PP)
Level 41: Lockpick - New F2P Area: Thieves' Guild
Level (15): Jail doors - Thieves' Guild
Level 49: Crossbow stall - New F2P Area: Keldagrim
Level 50: Silver stall - Keldagrim
Level 62: Rogue Enforcer (PP) - Not visible in F2p world
Level 65: Rogues' Castle Chests (PP) - Not visible in F2p world
Level 75: Gem stall - Keldagrim
Level 92: Rogue Captain (PP) - Not visible in F2p world
(Quests)
- Buyers and Cellars
- From Tiny Acorns (miniquest)
- Lost Her Marbles (miniquest)
- The Giant Dwarf
- Stolen Hearts (Rewards)
- Heartstealer (Rewards)
Note: If you log in the F2p world with a high thieving level, you can Pickpocket all the NPCs. Abusing this is not very useful, all you get is coins. But should give you a idea on how f2p Pickpocketing would play.
A new way to enter Keldagrim will have to be added in. Such as a trip down Trollweiss Mountain.
Buyers and Cellars should be f2p quest even if Thieving remains members.
The question now is why? Why should Thieving become f2p?
For members you can train the skill in a f2p world. A f2p update like this would lead to members updates to Keldagrim and the Thieves' Guild.
* PP = Pickpocket
Level 1: Man (PP)
Level 2: Vegetable Stall
Level 5: Baker's Stall
Level 10: Farmer (PP)
Level 15: Female H.A.M (PP) - New F2P Area: H.A.M hideout in Lumbridge
Level 20: Male/Guard H.A.M (PP) - H.A.M
Level 22: Wine stall
Level 25: Wall Safes - New F2P Area: Rogues' Den in Taverley
Level 25: Al Kharid warrior
Level 27: Seed stall
Level 28: Master Farmer (PP) - Not visible in F2p world
Level 32: Rouge (PP) - Not visible in F2p world
Level 35: Fur stall - Allow the Fur Stall in Varrock to be stolen
Level 40: Guard (Varrock, Falador, Edgeville, PortSarim)(PP)
Level 41: Lockpick - New F2P Area: Thieves' Guild
Level (15): Jail doors - Thieves' Guild
Level 49: Crossbow stall - New F2P Area: Keldagrim
Level 50: Silver stall - Keldagrim
Level 62: Rogue Enforcer (PP) - Not visible in F2p world
Level 65: Rogues' Castle Chests (PP) - Not visible in F2p world
Level 75: Gem stall - Keldagrim
Level 92: Rogue Captain (PP) - Not visible in F2p world
(Quests)
- Buyers and Cellars
- From Tiny Acorns (miniquest)
- Lost Her Marbles (miniquest)
- The Giant Dwarf
- Stolen Hearts (Rewards)
- Heartstealer (Rewards)
Note: If you log in the F2p world with a high thieving level, you can Pickpocket all the NPCs. Abusing this is not very useful, all you get is coins. But should give you a idea on how f2p Pickpocketing would play.
A new way to enter Keldagrim will have to be added in. Such as a trip down Trollweiss Mountain.
Buyers and Cellars should be f2p quest even if Thieving remains members.
The question now is why? Why should Thieving become f2p?
For members you can train the skill in a f2p world. A f2p update like this would lead to members updates to Keldagrim and the Thieves' Guild.
27-Jun-2023 16:53:17