lol, I love it - perhaps to encourage less reliance on the monkeys, there could be a limit of how many you create per week? Or maybe that limit be per character in the clan, where each creates a number of 'replacements' for themselves, say limited to 1 (maybe 2) per week, per character. That way you can pre-visit for yourself, but it still requires participation at some point from everyone.
Heck, why not go all the way and say each monkey 'belongs' to a specific player, you can make one per week, up to a maximum of 3-9 per player, but the citadel can have as many as you have players for. Maybe make a new 'menagerie' build spot that will increase the number of monkeys per player (say from 3 to 9) just like we have tiers of citadel (t1 being 3, and +1 for every tier after that). Monkeys will be drawn at random (max of one per player) to cover the shortfall, prioritizing those players that have not yet visited that week.
Things may be looking down now, but I see a light at the end of the tunnel;
Do you think I should get off the tracks?
04-Jan-2024 06:46:00