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Necro Feedback - Dear Jagex

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Daltonn
Mar Member 2023

Daltonn

Posts: 1,074 Mithril Posts by user Forum Profile RuneMetrics Profile
Hello all,

I'm a returning 5.6b player that was really hyped for Necromancy release, similar to many other players. The recent changes have pretty much divided the community, with some players in favour of the combat XP nerf, and some not in favour of it.

I 've noticed a lack in motivation towards Necromancy (and it's preparation) from my own perspective due to the recent changes, and I wonder what you all think about them as well. You may think it's because of the combat XP nerf, which has significantly slowed down the time taken to reach 200m XP. However, that is not the case, and I personally believe the slower the skill is to train, the better it will be for competition. So, you may be thinking, Dalton what is your issue with the combat XP nerf. Well, allow me to explain below.

Initially we had all planned to do fun and exciting content upon release, such as take on difficult bosses to have fun whilst leveling Necromancy, or take on powerful slayer mobs. It was a perfect balance of splitting the player base into boss instances, and slayer mob dungeons across Gielinor. The recent changes have forced players to focus on one area of combat now, which is solely slayer mobs (or similar type mobs). The issue with this should be immediately obvious, but for those who can't see it, forcing everyone into one direction of combat is inevitably going to lead to overcrowding in specific areas of the game, and all the negatives that are associated with it will come to flourish. Those who experienced the release of Invention will clearly remember the absolute toxic behaviour that occurred at Mazcab Airut mobs (e.g. crashing each other intentionally, flaming each other with abusive language, etc).

Supposedly the bossing route wasn't going to be fun, but do you think watching slayer mobs being killed is going to be any better? What’s actually happened now is it's been turned into an AFK fest with an increased lobby timer. Sounds like great fun, eh?

31-Jul-2023 20:21:33 - Last edited on 31-Jul-2023 20:47:21 by Daltonn

Daltonn
Mar Member 2023

Daltonn

Posts: 1,074 Mithril Posts by user Forum Profile RuneMetrics Profile
Let's put the aspect of fun aside for a moment, because let's face it, no-lifing to 200m XP will be very limited in terms of fun. Let's now focus on integrity of the skill, the race to level 99, 120, and ultimately 200m XP. The route that we're all forced to go down as players will inevitably require the assistance of multiple alt accounts to provide assistance to your main, especially if you want to compete at the highest level (e.g. front page high scores). Alt accounts can be used for a multitude of things, and just to name a few (not an exhaustive list): running supplies and equipment to your main, using aggression potions on your alts to increase the number of mobs that agro and the speed which they agro at, ice asylum and other methods of passive healing, sharing of familiar specs such as Kal’Gerion demon on alt so the main can use an alternative familiar, etc. There is so many issues with the integrity of the race that it feels like we're forced into creating new accounts specifically to help our mains. The issue with this is, not everyone has enough time to create new accounts and level them up to the required point to be useful during the Necromancy race. Wasn't the clan avatar bonus removed due to people not being able to cap to 6% in time, with uncapped players only being able to reach 5% (not 6%) bonus prior to the release date?

Another significant issue associated to the integrity of the race that I've noticed upon returning is the insane number of "PvM Macros" that are acceptable, or players appear to think they're acceptable. If you map any actions on your keyboard or mouse to greater than a 1:1 ratio (e.g. 1 input does 2 or more outputs), then this should be a direct violation of the game rules, and should therefore be punishable. How can we be assured as players that this is going to be moderated, when it appears that it's not currently moderated? And will players using macros be banned and their XP rolled back?

31-Jul-2023 20:21:43 - Last edited on 01-Aug-2023 10:39:43 by Daltonn

Daltonn
Mar Member 2023

Daltonn

Posts: 1,074 Mithril Posts by user Forum Profile RuneMetrics Profile
For those interested in my opinion, I believe splitting the player base into bosses and slayer mobs was the best thing in terms of game infrastructure, as it would prevent significant overcrowding. I also think for a majority of players, especially the lower level players, they will not want to train Necromancy upon release if everywhere is overcrowded. Some players may opt for a sub optimal method of training, and others may have no choice than to do so if they're being intentionally followed and crashed, which is exactly what happened to some top ranked players during the release of Invention. This doesn't lead to a very pleasant experience overall, and draws attention away from learning and understanding the skill, but most importantly enjoying it as you progress. I also believe that the integrity of the race should be maintained completely, and you should put in the work directly yourself for all the rewards you get out of it. What I mean by this is, if you're competing with the assistance of another account or players, then can it really be considered your own achievement? I'm pretty biased so my opinion is extreme in this scenario, but I liken it to account sharing, as the achievement has taken multiple players/ accounts to obtain it. Also, I unequivocally believe that the use of any macros greater than 1:1 is clearly cheating when it comes to gaining an advantage over other players.

31-Jul-2023 20:21:57

Daltonn
Mar Member 2023

Daltonn

Posts: 1,074 Mithril Posts by user Forum Profile RuneMetrics Profile
My solution would be to explicitly state the use of assistance in combat from an alt account is forbidden, and any macros greater than 1:1 is strictly forbidden also. However, using an alt to purchase things for you should be OK, as this requires both accounts to engage in a trade, where as combat support only requires the input from one account (e.g. your alt drinking an aggression potion or casting healing other). I would also consider making combat XP equal for mobs and bosses, but keeping the reduced XP rate of 50 XP: 1000 LP. This will allow the player base to effectively split into different areas of the game, reducing the burden on specific areas, and ultimately reducing the toxicity and appalling behaviour that occurs from frustration of not being able to train the new skill efficiently. It's not that these players are bad people, they're just venting their frustration, but we could completely avoid this. If bosses do remain 1/2 the XP of slayer mobs effectively, then we should definitely consider the use of instances for every dungeon, and the removal of/ nerf XP for some overworld mobs temporarily (e.g. wilderness mobs).

I hope this doesn't come across as a rant, as I just wanted to highlight some issues that may not have been immediately obvious to some players. I wonder what you guys think about the above, and is there anything else that maybe I have overlooked in my haste to publish this. I also appreciate some people just don't care, but this post is aimed at those who do care, and share a similar hype towards the new skill release.

Stay safe and best of luck on your Necromantic journey :)

~ Dalton

31-Jul-2023 20:22:15

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
You better believe there are going to be new Necromancy combat content. Whatever existing slayer mobs and bosses aren're really big concerns, as some of them will evolve and add Necromancy features. They have already talked about The Magister and Kerapac getting blessed with Necromancy powers soon after the release of the new skill.

There is really no such thing as slayer and bossing splitting the playerbase even now. Bossing don't give much xp and hardly anybody level combat with bossing even now. It is not going to be any difference with Necromancy.

01-Aug-2023 18:10:10

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