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Necromancy and Revolution

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Lemon Flower
Dec Member 2018

Lemon Flower

Posts: 297 Silver Posts by user Forum Profile RuneMetrics Profile
So Im a low APM player, I am never gonna do full manual combat, there is ZERO fun hiding in full auto manual combat (for me)

Full manual combat is great for the people who like to press 200 buttons per minute.

Im not one of those.

Now I've seen allot of video material from the 8 youtubers and NONE of them had a revolution bar with Necromancy.


Does this mean Jagex made Necromancy so it cannot be used with Revolution?

greetings,

ps

Thanks Jagex for not fixing the driver issues with AMD, great job,
400+ day old driver user, and 0 crashes with 22.5.1, still crashing with every other driver even the latest 23.5.2. Crash crash crash, Keep up the good work lol

14-Jun-2023 20:09:39 - Last edited on 14-Jun-2023 20:10:06 by Lemon Flower

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
We definitely can use revolution mode in Necromancy just like the other 3 combat style - melee, ranged, magic. There is no reason why we can't. Actually Jmods said Necromancy features a new Revolution Mode based new tutorial for new players through quests. By the time when they get to the First Necromancer, they will be well versed in EOC.

14-Jun-2023 20:17:58 - Last edited on 14-Jun-2023 20:27:20 by Dilbert2001

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Revoluntary news from Mod Hooli:

"
I can actually confirm Revo++ does work with Necromancy as it stands!


The big thing about Necromancy as you touched on though as it's designed to be the best way to learn how to to play manual out of all the styles. It's the unique opportunity we could really take on with it being a new Style.

We give you abilities at a better pace, giving you time to learn how they work and synergise with various systems, then build or layer on them in a way that's more understandable. This is combined with auto-attacks being more relevant to damage output in order to let you focus more on impactful abilities.

There's also a lot more tutorial support, improved tooltips and more to support that learning. We'll be sharing more details on Accessibility closer to launch as well.

As a fellow Revo user who fires Thresholds/Ults/Binds on Manual, I'm totally with you - I'm really looking forward to it finally pushing me to go full Manual. The key thing is you don't have to if it's not of interest for you because of Revo support, but it's highly encouraged."


https://www.reddit.com/r/runescape/comments/14m8zjl/comment/jq4vufi/?context=3

There are too much game changing content in Necromancy, more than the beta testers can show in short videos.

02-Jul-2023 00:58:20

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
More detailed updates on Revolution for Necromancy from the Necromancy Combat Insight blog today:

"Currently, existing combat styles deal basic attacks automatically in a cycle when not using an ability. You'll rarely see these if you're using Revolution to continually fire off abilities as they come off cooldown.

Necromancy will bring the basic attack to the forefront, turning it into an ability that's automatically cast for you when you aren't pressing an ability. It incurs a global cooldown, but generates 9% adrenaline - like Revolution, but for one ability. This becomes the ‘filler’ ability that's always firing between your manual inputs, ensuring that you keep a consistent damage output while you consider your next move."


Revo doesn't just exist for Necromancy, Revo for Necromancy is actually very favorable to players in love of basic attacks, and give everyone even more time in between manual attacks to learn Manual combat.

27-Jul-2023 18:57:27

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