I really feel like jagex is ripping apart the game at the seems for necromancy.
it seems like this whole skill is a giant push to get new players or something, and they are desperately changing everything about the entire game to fit their new skill.
They are so desperate to make sure people don't rush the new skill to quickly, the reworked the entire combat experience to suit it.
They failed to explain how necromancy is remotely balanced when it can go all the way to 120, but magic and ranged and melee skills only go to 99?
Since necromancy gets 21 more levels than other combat skills does that not make it automatically stronger than them??
And if it's not stronger then why would people want to use it?
Then increasing the HP of like 300 mobs? why?
But leaving melee, magic and ranged in the dust, so you can't just one shot things.
What is the actual point of leveling a character in this video game if every enemy is artificially scaled up so that you can never actually overpower it?
Think for a minute, if an adventurer reaches godlike power, it's not like all the weaklings in the world suddenly disappear.. Not every fight needs to be a ULTRA CHALLENGING ADRENALINE RUSH EXPERIENCE.
It's not just the hp on them 300 mobs, the damage they do is also a lot higher. Simple monsters like chickens and cow's new players start on will now kill them very quickly and then they will just quit.
Abby Taylor
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Dilbert think about this for a minute.
Necromancy is a combat skill.
Magic is a combat skill.
99 magic and 99 necromancy should be comparable in terms of combat right?
So what happens when you level up necromancy 20 levels higher than magic?
Necromancy can go to 120 and Magic cannot, so Magic is now an objectively weaker skill.
Slayer is a combat skill, so is magic a combat skill. Slayer can go to 120 and magic cannot, so do you think magic is now an objectively weaker combat skill? Shrug! I don't think many RS3 players think so.
Dilbert2001
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Abby Taylor
said
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Dilbert think about this for a minute.
Necromancy is a combat skill.
Magic is a combat skill.
99 magic and 99 necromancy should be comparable in terms of combat right?
So what happens when you level up necromancy 20 levels higher than magic?
Necromancy can go to 120 and Magic cannot, so Magic is now an objectively weaker skill.
Slayer is a combat skill, so is magic a combat skill. Slayer can go to 120 and magic cannot, so do you think magic is now an objectively weaker combat skill? Shrug! I don't think many RS3 players think so.
Slayer is a support skill not a combat skill, your combat level does not go up as you level it.
Mini JIT
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Dilbert2001
said
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Abby Taylor
said
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Dilbert think about this for a minute.
Necromancy is a combat skill.
Magic is a combat skill.
99 magic and 99 necromancy should be comparable in terms of combat right?
So what happens when you level up necromancy 20 levels higher than magic?
Necromancy can go to 120 and Magic cannot, so Magic is now an objectively weaker skill.
Slayer is a combat skill, so is magic a combat skill. Slayer can go to 120 and magic cannot, so do you think magic is now an objectively weaker combat skill? Shrug! I don't think many RS3 players think so.
Slayer is a support skill not a combat skill, your combat level does not go up as you level it.
We still kill mobs to train slayer, no different with magic.
What about level 120 Herblore and other level 99 artisan skills like Cooking?
Dilbert2001
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Mini JIT
said
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Dilbert2001
said
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Abby Taylor
said
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Dilbert think about this for a minute.
Necromancy is a combat skill.
Magic is a combat skill.
99 magic and 99 necromancy should be comparable in terms of combat right?
So what happens when you level up necromancy 20 levels higher than magic?
Necromancy can go to 120 and Magic cannot, so Magic is now an objectively weaker skill.
Slayer is a combat skill, so is magic a combat skill. Slayer can go to 120 and magic cannot, so do you think magic is now an objectively weaker combat skill? Shrug! I don't think many RS3 players think so.
Slayer is a support skill not a combat skill, your combat level does not go up as you level it.
We still kill mobs to train slayer, no different with magic.
What about level 120 Herblore and other level 99 artisan skills like Cooking?
I know level 3's with 99 and 120 slayer who have not killed a single monster. Stop going off topic talking about herb and cooking that have no effect on combat level either. Necro has an effect on combat level and that's what the OP is talking about.
Dilbert2001
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Every skill can go to level 120, why can't Necromancy be level 120 when level 120 Necromancy and level 99 magic are about the same?
I know level 99 mage who have never killed a single monster too, so?
Really? so how many people with 120 Necromancy do you know and if 120 will be the same as 99 magic then what's the point of training it or even adding it as a skill in the first place.
Or if they bring magic to 120 later what would be the point of Necro 120 when its only as good as 99 magic now.