Reading through it I really don't see how it would help me much. Reducing the cost of death sounds nice. Would make it cheaper to get into PVM. Problem is that it wouldnt help that PVM sucks ass for anyone not spamming the inputs. Lag alittle or not have macro level reflexes and looky not only are you dead but youre out a week of grinding.
I dont care about dieing, I care that content I'm "level appropriate" for is far out of my league. Oh you got 70s in all your combat stats and 99 prayer? Congrats, go solo TALOS for some reaper points. No I think I'll flip mister reaper off and go back to the random skilling was doing.
Want to make PVM more inviting? Make the input cost not being super high level in everything. Or make something like familiars NOT a timer. I'd feel alot more comfortable using one for a few more inventory slots if I didn't have to watch a timer and make sure I could renew it.
Highest boss I've done on my main was QBD. Died a few times at first, and dont exactly get stupid fast kills. But I enjoy the fight. I'd love to try more bosses, but all I find on how to fight is "make sure you have at least your life savings in gear so the boss drops before they can finish a monologue".
The single worst invention for PVM was the power armor series. Making survivability a liability was not the answer. Id like armors that are for the level of the content I'm doing to actually allow me to survive it without soul split up or cramming sharks down my throat every swing. And oh look, we just had a tank armor released that was pretty nice. Next set? paper mache with super saiyan damage. Nope nothing learned.
16-Jul-2022 08:46:34