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Mod Sponge's 4taa removal

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Majin Satori
Jan Member 2022

Majin Satori

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Dear Mod Sponge, I'd reply to your reddit post, but I'm shadowbanned on /r/runescape for expressing my positive opinion regarding PvM complexity

Why does 4TAA need to be removed at all? You say that it's unintuitive complexity that doesn't need to exist, but you can already get this desired complexity-free experience by using ranged instead, just like how melee has its identity revolving around double edged sword gameplay

You also seem to stress an impatient urge of HAVING to remove 4TAA as soon as possible, why?

What exactly do you intend for magic's identity to be if not for the appliance of manual extra spell casts making it a high APM style?


I know Sponge will probably not even read this but this is the only way I can reply to him! Therefore, feel free to generally discuss 4taa and your opinions regarding it in this thread, my fellow scapers.

17-Mar-2023 14:17:14

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Immortalized said :
sorry i'm not a redditor, what does 4TAA mean? 4 turtles acting angrily?


4TAA = Four Tick Auto Attack.

It is not hard to imagine when we remastered the 0.6s Tick system to 0.3s Tick, all kinds of current tick mechanics (exploitation included) will be quite differnce.

Besides, since we can do a whole lot more with a much faster Tick system, it won't be too far-stretch EOC will be much improved. When we can put in far more actions before of a twice faster tick, auto attacks will be even far less relied on.

17-Mar-2023 17:39:26

5ola
Jul Member 2023

5ola

Posts: 69 Iron Posts by user Forum Profile RuneMetrics Profile
Removing 4TAA will kill PVMing just like *insert 5,000 different bad ideas* killed PKing.

After this, Jagex only has the Skilling community left to kill to fully transition into:
RuneScape 4, The Social Media Network and take over the world.

18-Mar-2023 00:37:18

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
5ola said :
Removing 4TAA will kill PVMing just like *insert 5,000 different bad ideas* killed PKing.

After this, Jagex only has the Skilling community left to kill to fully transition into:
RuneScape 4, The Social Media Network and take over the world.


How will it kill PvMing? I don't think anybody even have a clue what the new 0.3s Tick PvMing meta will be like at this point, but AFAIK almost everybody welcome 0.3s Tick. The complaint is it is not 0.1s Tick as they have been asking for years.

18-Mar-2023 00:43:53

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
I think this has a lot to do with the new 0.3s Tick. Perhaps 4TAA may not even work under the incoming 0.3s Tick.


When was it said they are working on .3s ticks? Last I heard, and from what I can find it was too complicated.

If they are actively working on it, why aren't the players super excited? Seems like a big deal.

18-Mar-2023 12:05:37

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Roddy Piper said :
Dilbert2001 said :
I think this has a lot to do with the new 0.3s Tick. Perhaps 4TAA may not even work under the incoming 0.3s Tick.


When was it said they are working on .3s ticks? Last I heard, and from what I can find it was too complicated.

If they are actively working on it, why aren't the players super excited? Seems like a big deal.


The Jagex engine team said the 0.3s Tick engine is almost ready in the Jagex Launcher session of the OSRS Winter Summit. Later, the very same Jagex engine Jmods also said similar thing about "exciting" engine work to be released soon in the RS3 2023 Reveal.

18-Mar-2023 15:57:23

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
I just watched that video about osrs. They were explaining that an update made the game lag, and they were running optimizations and improving server hardware.

When they said the tick rate would be halved, in this context it was assuming the ticks had gone beyond double due to lag, which is outrageous.

Maybe they were exaggerating?

18-Mar-2023 16:48:49 - Last edited on 18-Mar-2023 16:53:23 by Roddy Piper

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Roddy Piper said :
I just watched that video about osrs. They were explaining that an update made the game lag, and they were running optimizations and improving server hardware.

When they said the tick rate would be halved, in this context it was assuming the ticks had gone beyond double due to lag, which is outrageous.

Maybe they were exaggerating?


One Tick in a Jagex Runescape game (currently only RS3 and OSRS, but likely more in the future) is 0.6s. Half of that is a 0.3s Tick. The Jagex Launcher team also explained clearly what that means. Every action in a game powered by the Runescape engine is base on thenl Tick system. Everything, and every action. It is not just about lag or whatever. Perhaps they didn't talk about its effectiveness on OSRS only because Legacy combat doesn't rely much on faster tick rate. There is no exaggeration.

Actually the Tick rate reduction project started years ago and was announced in Runescape 2019 when Mod Pips, the CEO, called for the 0.1s Tick and personally presented it himself with an experimental prototype of the faster tick system on RS3's combat dummies (5:21):

https://www.youtube.com/watch?v=BWwlTMvLkqY

In Mod Keeper's only RS3 livestream appearance last year, he also mentioned he thought that project of halving the Tick rate in what he called "sort of almost RS4" was ready.

18-Mar-2023 17:46:54 - Last edited on 18-Mar-2023 18:06:55 by Dilbert2001

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