We have to wait until tomorrow for the details of the quest, especially the lore, but we can see we are getting at least new way of Fletching among other updates may be arrows and other building? When they released WC Groves a couple of weeks ago, they hinted on there are future updates on Fletching, FM and more built on top of the WC Grove foundation already.
I'm guessing this is all leading up to a 'defend the fort' scenario where we kit out our guards to defend the walls. And we'll have an upkeep cost of repairing walls and buildings to prevent our buildings degrading to T1. This'd give the content a bit more longevity, make it feel more 'alive' instead of the 'set and forget' template, where players engage with it, get their rewards, then never touch it again. We need more consumables and temporary elements. IMO
Bob says:
A bank PIN will keep your items secure.
Always check the second trade screen.
Never trade in the Wilderness!
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Never give your password out to anyone.
14-Jul-2023 13:28:33
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14-Jul-2023 13:40:16
by
SlR
Another great addition to the fort. Nice to get a chance for more raptor lore and make the fort more safe for the duke/duchess/dux and their fellow inhabitants.
We are going to have a lot more stories for Fort Forinthry in the coming year and a half, even after Necromancy. There will be a lot more new building and more content.
Dead and Buried will probably prepare the Fort to go in a different direction, from undead attack to more political and communal, with Lumford and Edgeville involved.
SlR
said
:
I'm guessing this is all leading up to a 'defend the fort' scenario where we kit out our guards to defend the walls. And we'll have an upkeep cost of repairing walls and buildings to prevent our buildings degrading to T1. This'd give the content a bit more longevity, make it feel more 'alive' instead of the 'set and forget' template, where players engage with it, get their rewards, then never touch it again. We need more consumables and temporary elements. IMO
Given the current material costs to build the fort, I sincerely doubt they'll add a mechanic that degrades it.
Besides, the current mechanic allows you continue training at higher levels "reinforcing" the walls (basically just rebuilding the current tier over and over)
Something also tells me that is a game breaking bug just waiting to happen (imagine having to wait for a hot fix to get be able to build higher tier buildings again when you had a T3 command post or something and all of your stuff is back and ready to go out again)
14-Jul-2023 22:49:20
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14-Jul-2023 22:49:55
by
Deltaslug
Honestly, it's probably just a new NPC in the fort, and the fletching bonuses, and an excuse to do even more construction.
But ... I wouldn't be stunned if there was a "fletching shop" .... more feathers and feather packs, arrow heads etc like what we see at a few other similar shops ... maybe a base stock of a few bow strings ....
14-Jul-2023 22:52:53
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14-Jul-2023 22:54:42
by
Deltaslug
All the buildings up to and including the Fletching/Ranged one are just new foundations. They are the building blocks for even bigger updates to be revealed after Necromancy.
I think there are going to be T4 for some buildings. Note that some of the T3 buildings have low skill requirements, well below level 99. There are plenty of rooms to add a T4 to them.
So bland new T3 Ranger's Workroom coming in 2 days is cool, no dobuts! But you think it only stops at merely a level 80 construction requirement and improvement to God's arrows? Not exactly! There get to be more to come.
15-Jul-2023 16:25:32
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15-Jul-2023 16:29:27
by
Dilbert2001