Well I guess I should give Jagex props because only after two days they adjusted the damage ranges on the beta. So I guess my original complaint is no longer valid, and it feels a lot better now.
I do like the talent tree that necromancy has, although it might be more difficult to implement to other styles simply because everyone is already a high level. They could still do it for new content if they ever decide to bump combat to 120 like necromancy.
What I really like about necromancy is how the abilities interact with each other. There's two different types of stacks you can build with basics and then spend them with thresholds for added effects: like finger of death consuming necrosis stacks to reduce its adrenaline cost. It seems like the other styles don't really have stuff like that, and It would cool to see something like that implemented into the other styles at some point. That would be Jagex's chance to really push each combat style to be a little more unique and separate from each other.
I guess my only other complaint is how combat progression is very linear, and it has been that way for a while now. As of right now there's not much diversity in how we do damage as the player and rather how much addition damage can we pile on using better equipment when it releases. I'd really like to see Jagex add new gear or abilities that give the player a choice on what to build for certain tasks. Right now crit is like the generic source of damage, despite there not even being that many sources of crit the player can gain. Other MMOs or RPGs usually have other damage resources; like on-hit damage and elemental damage. It would be cool to see a day where crit builds, bleed/DOT builds, poison, and on-hit damage builds are all separate from each other and the player has to make a choice on which one to use for which content they want to do.
03-Nov-2023 16:54:33